On Tue, Mar 04, 2008 at 10:16:17PM +0100, Peter De Wachter wrote:
>> So I think the it's wrong for torus-trooper to claim to be a
>> transient window. I've retitled the bug accordingly.
>
> Well, torus-trooper does not directly use X, so this must be a bug in
> libsdl. Do you have the same problem with other games?
Hmm, apparently so. Looking at `aptitude search ~i~Dlibsdl1.2debian`,
I tested torus-trooper, foobillard, tumiki-fighters and xmoto. All of
them had the following line in xprop output:
WM_TRANSIENT_FOR(WINDOW): window id # 0x0
Do you know which sdl package I should reassign this bug to?
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