Paul Wise wrote:
Package: liquidwar
Version: 5.6.3-3
Severity: wishlist

It would be nice if liquidwar used the scale2x family of algorithms when
running at a resolution higher than the level size to reduce the
blockyness of the display. You can find out more about these algorithms
here:
http://scale2x.sourceforge.net/
Excellent idea! Will try to use this for sure, but for LW6 only, no such hack on LW5 - at least no hope to see me coding it - but I repeat: the idea is excellent.

Also, do you plan to replace liquidwar 5 with liquidwar 6 or otherwise
package liquidwar 6? It is better not to have abandoned code in Debian.
As of today, LW6 is packaged as .deb files. Those files probably do not
respect Debian coding guidelines, but the idea is that work is prepared
for a "real" Debian developer to package it the right way. It does not
make sense to replace LW5 by LW6 on Debian today, since the playable
version remains LW5. It will reasonably be possible to have both
versions existing on the same system, the binaries have different names,
there's no filename conflict whatsoever.

Have a nice day,

Christian.

--
Christian Mauduit <[EMAIL PROTECTED]> - http://www.ufoot.org/ ___ __/\__
Liquid War 6 - http://www.gnu.org/software/liquidwar6/     / _")\~ \~/
"Les amis de la vérité sont ceux qui la cherchent et non _/ /   /_ o_\
ceux qui se vantent de l'avoir trouvée" - Condorcet     (__/      \/


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