Marc GASNOT wrote: > I'm not sure this bug is really transparency related, but text layer > like fps display in xscreensaver's opengl modules aren't visible. I've > seen something similar on one or two games with invisible text stats > layer, but i don't remember their names. > > Modyfing xorg's display depth to 24 bits, deactivating agp by setting > BusType to PCI or trying exa (very buggy) doesn't make any difference. > The only case that makes it works is deactivating DRI...
Do you know when this bug appeared? Did this ever work fine earlier? It could be a bug in mesa. Can you try downgrading libgl1-mesa-dri and see whether the bug disappears? Brice -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]