Package: netpanzer Version: 0.8-1 Severity: important Tags: upstream This is supposedly an "action" game and yet it uses TCP connections. Games should use UDP connections *always*. TCP is unreliable (in games) and undesirable protocol to use. TCP is for streaming data, like files, audio, movies, etc..
The only disadvantage of UDP over TCP in games is that it is more difficult to write an engine around UDP since packet order must be maintained in the engine. I don't think that is an excuse! - Adam PS. Important because it makes the entire game experience worse. For other examples of games where TCP "wrecked it" see xshipwars. -- System Information: Debian Release: 3.1 APT prefers unstable APT policy: (500, 'unstable') Architecture: i386 (i686) Shell: /bin/sh linked to /bin/bash Kernel: Linux 2.6.11-1-k7 Locale: LANG=en_CA.UTF-8, LC_CTYPE=en_CA.UTF-8 (charmap=UTF-8) Versions of packages netpanzer depends on: ii libc6 2.3.2.ds1-22 GNU C Library: Shared libraries an ii libgcc1 1:3.4.3-13 GCC support library ii libphysfs-1.0 1.0.0-4 filesystem abstraction library for ii libsdl-image1 1.2.4-1 image loading library for Simple D ii libsdl-mixer1 1.2.6-1 mixer library for Simple DirectMed ii libsdl1.2debi 1.2.7+1.2.8cvs20041007-4.1 Simple DirectMedia Layer ii libstdc++5 1:3.3.6-5 The GNU Standard C++ Library v3 ii netpanzer-dat 0.8-1 data files for the netPanzer game -- no debconf information -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

