Package: netpanzer
Version: 0.8-1
Severity: important
Tags: upstream

This is supposedly an "action" game and yet it uses TCP connections.
Games should use UDP connections *always*. TCP is unreliable (in games) and
undesirable protocol to use. TCP is for streaming data, like files,
audio, movies, etc..

The only disadvantage of UDP over TCP in games is that it is more
difficult to write an engine around UDP since packet order must be
maintained in the engine. I don't think that is an excuse!

- Adam

PS. Important because it makes the entire game experience worse. For
other examples of games where TCP "wrecked it" see xshipwars.


-- System Information:
Debian Release: 3.1
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.11-1-k7
Locale: LANG=en_CA.UTF-8, LC_CTYPE=en_CA.UTF-8 (charmap=UTF-8)

Versions of packages netpanzer depends on:
ii  libc6         2.3.2.ds1-22               GNU C Library: Shared libraries an
ii  libgcc1       1:3.4.3-13                 GCC support library
ii  libphysfs-1.0 1.0.0-4                    filesystem abstraction library for
ii  libsdl-image1 1.2.4-1                    image loading library for Simple D
ii  libsdl-mixer1 1.2.6-1                    mixer library for Simple DirectMed
ii  libsdl1.2debi 1.2.7+1.2.8cvs20041007-4.1 Simple DirectMedia Layer
ii  libstdc++5    1:3.3.6-5                  The GNU Standard C++ Library v3
ii  netpanzer-dat 0.8-1                      data files for the netPanzer game

-- no debconf information


-- 
To UNSUBSCRIBE, email to [EMAIL PROTECTED]
with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

Reply via email to