- Scorched3d crashing on start is due to a null pointer dereference in its shader handling code (specifically, while loading the vertex shader for animated water). I'm not sure if this is a Scorched3d bug, a Mesa bug, or a bug with the Intel driver; I have machines at home with nVidia and ATI video cards, and can check later today. In any case, turning off shaders makes this crash go away.

- The display corruption and X crashes are being tickled specifically by scorch3d's cube mapping code (GL_ARB_texture_cube_map). Ticking "disable cube maps" makes things work no matter what other extensions are enabled. Again, I'm not sure if this is a scorched3d bug, a Mesa bug, or an Intel bug.

More as I find it...

-lee



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