Package: freedroidrpg Severity: wishlist *** Please type your report below this line ***
Hi all, Upstream has released a new version of freedroidrpg version 0.11rc1 . See if this can be packaged. Changelog from previous version as given at http://sourceforge.net/project/shownotes.php?group_id=54521&release_id=614596 We are happy to announce FreedroidRPG 0.11 - release candidate 1. FreedroidRPG 0.11 represents one year of work on the game, and has therefore significantly evolved since 0.10.3. The list of changes is huge, and consists of bug fixes, performance improvements, interface work notably for the leveleditor, and game content improvements. Here are the most important points: Content ---- - modified the endgame scenario and started integrating the Hell Fortress, adding 2 more levels - added a secret research center level - changed town to make it more "lifelike" and easier to find yourself around - modified start level to improve richness of content - added and rebalanced weapons. There now are a few melee weapons, projectile pistols and rifles, and futuristic energy weapons. - changed and rebalanced programs, including added a new default skill to help tux from overheating. Makes a "magic user" character a possible and interesting alternative. - new music tracks Engine ---- - the savegame system has been rewritten to use plain text instead of binary dumps. This allows compatibility of savegames between platforms and makes them hand-editable, and usable for bug reporting. - using a texture atlas for floor tiles in OpenGL mode yields a 20%+ performance improvement - fixed many bugs in robot AI - using a better collision detection algorithm, and pathfind bots waypoint routes, in an attempt to reduce bots getting into walls - full translation support for game data based on gettext Leveleditor ---- - undo/redo feature - nicer buttons in the interface - changed the mouse interface to match The Sims editor more closely (move with right button pressed, place tile with left click) - ability to place line of walls by dragging the mouse - ability to fill a given rectangle with floor tiles by dragging - "quickbar" for favorite tiles -- System Information: Debian Release: lenny/sid APT prefers intrepid-updates APT policy: (500, 'intrepid-updates'), (500, 'intrepid-security'), (500, 'intrepid-proposed'), (500, 'intrepid-backports'), (500, 'intrepid') Architecture: i386 (i686) Kernel: Linux 2.6.26-5-generic (SMP w/1 CPU core) Locale: LANG=en_IN.UTF-8, LC_CTYPE=en_IN.UTF-8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash -- Regards, Shirish Agarwal This email is licensed under http://creativecommons.org/licenses/by-nc/3.0/ 065C 6D79 A68C E7EA 52B3 8D70 950D 53FB 729A 8B17

