* Jens Seidel <[EMAIL PROTECTED]> [2008-11-22 11:28:12 CET]: > On Fri, Nov 21, 2008 at 01:03:21PM +0100, Gerfried Fuchs wrote: > > Hmm, have you checked? The segfault still happens to me regularly, and > > strace isn't really helpful here, even gdb is acting strange to me: > > Sorry, I do not remember it well. At least it seems that I cared about the > case numStages==0 (according to the bug log).
Hmm, alright. > Clearly this package needs more care which requires more time. At least I > will try to increase both soon but I cannot promise it. It seems so. The game is too much fun to let it go, though. :/ > > gdb> bt > > #0 0x0fbd68dc in ?? () from /lib/libc.so.6 > > #1 0x0fbd5a20 in memmove () from /lib/libc.so.6 > > #2 0x00000000 in ?? () > > > > As I'm not too familiar with gdb I really would appreciate some help to > > debug this further and offer more helpful informations... > > This happens on PowerPC, right? Exactly. > I have access to i386, mips, mipsel only. I'm sure valgrind would help > (valgrind hex-a-hop) but this doesn't support exotic architectures and > I could not reproduce this bug with it in the past. valgrind does run it, but extremely slow. And I mean slow. Given that the bug doesn't happen always at the same stage and can't be narrowed down enough this is really painful ... > Maybe a memory checker such as efence would help as well, not sure. How would I incorporate it? Rhonda -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

