Package: widelands
Version: 1:13-2
Severity: normal

When I set up an Axefactory and run it for a while, at some point axes
stop being delivered and pile up on the doorstep. Removing the road does
not help when this happens. Saving, leaving the game, reentering,
reloading, removing the road and putting it back does. Putting the
Axefactory in another place does not help, apparently.

I did not completely debug the problem, so the report is somewhat vague,
sorry.

cu

AW
-- System Information:
Debian Release: squeeze/sid
  APT prefers testing
  APT policy: (500, 'testing'), (500, 'stable'), (50, 'unstable')
Architecture: i386 (i686)

Kernel: Linux 2.6.26 (PREEMPT)
Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968)
Shell: /bin/sh linked to /bin/bash

Versions of packages widelands depends on:
ii  libc6                  2.9-4             GNU C Library: Shared libraries
ii  libgcc1                1:4.3.3-3         GCC support library
ii  libpng12-0             1.2.35-1          PNG library - runtime
ii  libsdl-gfx1.2-4        2.0.13-4          drawing and graphical effects exte
ii  libsdl-image1.2        1.2.6-3           image loading library for Simple D
ii  libsdl-mixer1.2        1.2.8-5           mixer library for Simple DirectMed
ii  libsdl-net1.2          1.2.7-2           network library for Simple DirectM
ii  libsdl-ttf2.0-0        2.0.9-1           ttf library for Simple DirectMedia
ii  libsdl1.2debian        1.2.13-4+b1       Simple DirectMedia Layer
ii  libstdc++6             4.3.3-3           The GNU Standard C++ Library v3
ii  widelands-data         1:13-2            fantasy real-time strategy game (d
ii  zlib1g                 1:1.2.3.3.dfsg-12 compression library - runtime

widelands recommends no packages.

widelands suggests no packages.

-- no debconf information



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