Package: crawl
Version: 2:0.4.1-1
Severity: normal

Starting crawl produces the following error messages:

Warning: Crawl encountered errors during startup:
Cannot find file "standard_colours.txt".
Cannot find file "menu_colours.txt".
Skipping previously included file: "menu_colours.txt".
Cannot find file "food_colouring.txt".
Skipping previously included file: "food_colouring.txt".
Cannot find file "messages.txt".
Skipping previously included file: "messages.txt".
Cannot find file "tiles_options.txt".
Skipping previously included file: "tiles_options.txt".

These files are present in the source for crawl and are part of the files
installed by a non-Debian install (compiling the sources directly with
make && make install). Please include them in the Debian package as well.

I am attaching my .crawlrc for reference.

-- System Information:
Debian Release: 5.0.1
  APT prefers proposed-updates
  APT policy: (500, 'proposed-updates'), (500, 'stable')
Architecture: amd64 (x86_64)

Kernel: Linux 2.6.26-2-amd64 (SMP w/2 CPU cores)
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash

Versions of packages crawl depends on:
ii  libc6                     2.7-18         GNU C Library: Shared libraries
ii  libdb4.6                  4.6.21-11      Berkeley v4.6 Database Libraries [
ii  libgcc1                   1:4.3.2-1.1    GCC support library
ii  liblua5.1-0               5.1.3-1        Simple, extensible, embeddable pro
ii  libncursesw5              5.7+20081213-1 shared libraries for terminal hand
ii  libstdc++6                4.3.2-1.1      The GNU Standard C++ Library v3

crawl recommends no packages.

crawl suggests no packages.

-- no debconf information
# 2-  File System.
# ================

# Use defaults

# 3-  Lua files.
# ==============

lua_file = lua/pickup.lua
lua_file = lua/runrest.lua
lua_file = lua/stash.lua
lua_file = lua/wield.lua

# 4-  Interface.
# ==============

# 4-a     Picking up and Dropping.
# --------------------------------

ae := autopickup_exceptions
ae = <stone, <throwing net, >useless_item, >inedible
pickup_mode = multi
drop_filter = rotting chunk
default_friendly_pickup = all

# 4-b     Targeting.
# -------------------

# Use default settings

# 4-c     Passive Sightings (detected or remembered entities).
# -----------------------------------------------------------

clean_map = true

# 4-d     Branding (Item and monster highlighting).
# -------------------------------------------------

friend_brand       = hi:green
neutral_brand      = hi:lightgrey
stab_brand         = hi:blue
may_stab_brand     = hi:yellow
heap_brand         = reverse
feature_item_brand = reverse
trap_item_brand    = reverse

# 4-e     Level Map Functions.
# ----------------------------

# Use default settings

# 4-f     Viewport Display Options
# --------------------------------

view_lock = false
symmetric_scroll = false
scroll_margin = 0

# 4-g     Travel and Exploration.
# -------------------------------

travel_delay = -1
travel_avoid_terrain = deep water
travel_stop_message = duration:
travel_stop_message = examine:
travel_stop_message = floor:
travel_stop_message = food:
travel_stop_message = god:
travel_stop_message = prompt:
travel_stop_message = rotten_meat:
travel_stop_message = talk:
travel_stop_message = talk_visual:
travel_stop_message = warning:
#travel_stop_message = An? .* (hits|misses)
#travel_stop_message = You found
#travel_stop_message = There is an? .* trap
#runrest_ignore_message = You feel.*sick
#runrest_ignore_message = Your .* (hits|misses|splashes)
#runrest_ignore_message = engulfed in a cloud of smoke
runrest_ignore_poison = 1:25
runrest_ignore_monster = fish:2
rest_wait_both = true

# 4-h     Stashes.
# ----------------

annotate_item_class = true
annotate_item_dropped = true

# 4-i     Command Enhancements.
# -----------------------------

easy_confirm = none
easy_quit_item_prompts = false
easy_exit_menu = false
sort_menus = true : freshness, curse, qualname
always_confirm_butcher = true

# 4-j     Messages and Display Enhancements.
# ------------------------------------------

hp_warning = 16
mp_warning = 16
hp_colour = 66:yellow, 33:red
mp_colour = 66:yellow, 33:red
show_inventory_weights = true
item_stack_summary_minimum = 2
menu_colour_prefix_class = true
force_more_message = rotten_meat:
msg_condense_repeats = true
mlist_targetting = true
include = standard_colours.txt
include = menu_colours.txt
include = food_colouring.txt
include = messages.txt

# 4-k     Missiles.
# -----------------

fire_order = launcher, return, inscribed

# 4-l     Message Channels.
# -------------------------

channel.rotten_meat = magenta
channel.multiturn = mute

# 4-m     Inscriptions.
# ---------------------

autoinscribe = \<stones?:=s

# 4-n     Macro related Options.
# ------------------------------

# Use default settings

# 4-o     Tiles Options.
# ----------------------

include = tiles_options.txt

# 5-  Character Dump.
# ===================

# 5-a     Items and Kills.
# ------------------------

# Use default settings

# 5-b     Notes.
# --------------

user_note_prefix = @@@
note_messages = You pass through the gate
note_messages = [bB]anish.*Abyss
note_messages = protects you from harm
note_messages = You fall through a shaft

# 6-  Miscellaneous.
# ==================

# 6-a     All OS.
# ---------------

char_set = unicode

# 6-b     DOS and Windows.
# ------------------------

# Use default settings

# 6-c     Unix.
# -------------

use_fake_cursor = true

# 7-  Inline Lua.
# ===============

# 7-a     Executing lua.
# ----------------------

#<
#force_autopickup = { }
#function remembered( name, pickup )
#    for key, value in pairs( pickup ) do
#        if string.match( name, key ) then
#            return value
#        end
#    end
#    return nil
#end
#function update( name, pickup )
#    for key, _ in pairs( pickup ) do
#        if string.match( name, key ) then
#            table.remove( pickup, key )
#        end
#    end
#end
#function on_floor( name )
#    for _, it in pairs( you.floor_items( ) ) do
#        if name == item.name( it ) then
#            return true
#        end
#    end
#    return false
#end
#function pref_key( name )
#    crawl.mpr( "Matching name (default=full) ? ", "prompt" )
#    key = crawl.input_line( )
#    if key == "" then
#        key = name
#    end
#    return key
#end
#function add_pref( s, name, pickup )
#    crawl.mpr( s .. " autopickup for " .. name .. " (y/n/O) ? ",
#               "prompt"
#             )
#    pref = string.lower( string.char( crawl.getch( ) ) )
#    if pref == "y" then
#        key = pref_key( name )
#        pickup[ key ] = "yes"
#        return true
#    elseif pref == "n" then
#        key = pref_key( name )
#        pickup[ key ] = "no"
#        return false
#    else
#        pickup[ name ] = "once"
#        return true
#    end
#end
#function ch_force_autopickup( it, name )
#    pref = remembered( name, force_autopickup )
#    if pref == "yes" then
#        return true
#    elseif pref == "no" then
#        return false
#    elseif pref == "once" then
#        if on_floor( name ) then
#            update( name, force_autopickup )
#        end
#        return true
#    else
#        return add_pref( "Force", name, force_autopickup )
#    end
#end
#function ch_deny_autopickup( it, name )
#    return false
#end
#>

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