Here is a backtrace which should help :
#0 0xb7c49275 in bear::visual::animation::get_max_size() const ()
from /usr/lib/games/plee-the-bear/libbear_visual.so
#1 0xb5b75fe4 in
bear::engine::model<bear::engine::base_item>::compute_gap()
() from /usr/lib/games/plee-the-bear/libplee_the_bear.so
#2 0xb5b84089 in ptb::wasp::start_action_parent(std::string) ()
from /usr/lib/games/plee-the-bear/libplee_the_bear.so
#3 0xb5b842d5 in ptb::wasp::start() ()
from /usr/lib/games/plee-the-bear/libplee_the_bear.so
#4 0xb7fc939a in bear::engine::world::start() ()
from /usr/lib/games/plee-the-bear/libbear_engine.so
#5 0xb5be0f50 in bear::action_layer::start() ()
from /usr/lib/games/plee-the-bear/libbear_generic_items.so
#6 0xb7fb9756 in bear::engine::level::start() ()
from /usr/lib/games/plee-the-bear/libbear_engine.so
#7 0xb7fa91ea in bear::engine::game::start_current_level() ()
from /usr/lib/games/plee-the-bear/libbear_engine.so
#8 0xb7faa382 in bear::engine::game::load_level(std::string const&) ()
from /usr/lib/games/plee-the-bear/libbear_engine.so
#9 0xb7fcba67 in
bear::engine::game_action_load_level::apply(bear::engine::game&) () from
/usr/lib/games/plee-the-bear/libbear_engine.so
#10 0xb7fa875e in bear::engine::game::do_post_actions() ()
from /usr/lib/games/plee-the-bear/libbear_engine.so
#11 0xb7faa81c in bear::engine::game::run_level() ()
from /usr/lib/games/plee-the-bear/libbear_engine.so
#12 0xb7faa881 in bear::engine::game::run() ()
from /usr/lib/games/plee-the-bear/libbear_engine.so
#13 0x08049d23 in bear::running_bear::run() ()
#14 0x0804b0f7 in main ()
Snark
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