On Wed, Sep 09, 2009 at 03:31:20PM +0800, Paul Wise wrote: > I think the game needs a "Skill" option in the menu with about > 5-10 different options that would adjust the speed of the ball > advancement, the probability of special items, the speed of balls > ...
The attached patch is just a prototype, changing magic numbers in to compile-time #defs in game.h. I'm not picking up the task of properly fixing this bug yet, but it has my suggestions on things to adjust. +/* Number of adjacent balls of the same color to make them explode. */ +#define NUMBER_MATCHING_TO_ELIMINATE 3 + +/* Each level defines how many colors are used for that level; this constant is + * then added to adjust the difficulty (negative makes it easier). + * (There will always be a minimum of 3 colors, and max of NBALLCOLORS). + * */ +#define DELTA_BALLCOLORS (-2) (It also deletes a duplicate definition of NBALLCOLORS, which I tried adjusting before writing the DELTA_BALLCOLORS changes). Steve -- To UNSUBSCRIBE, email to [email protected] with a subject of "unsubscribe". Trouble? Contact [email protected]

