Hi Carl again,

>   lcdnone         lcdfilter       0
>   lcddefault      lcdfilter       1
>   lcdlight        lcdfilter       2
>   lcdlegacy       lcdfilter       3

I did some tests and yeah: that works pretty well (of course, only for Qt apps 
:)). Just put it in my fonts.conf:

> <?xml version='1.0'?>
> <!DOCTYPE fontconfig SYSTEM 'fonts.dtd'>
> <fontconfig>
>  <match target="font" >
>   <edit mode="assign" name="rgba" >
>    <const>rgb</const>
>   </edit>
>  </match>
>  <match target="font" >
>   <edit mode="assign" name="hinting" >
>    <bool>true</bool>
>   </edit>
>  </match>
>  <match target="font" >
>   <edit mode="assign" name="hintstyle" >
>    <const>hintmedium</const>
>   </edit>
>  </match>
>  <match target="font" >
>   <edit mode="assign" name="antialias" >
>    <bool>true</bool>
>   </edit>
>  </match>
>   <match target="font" >
>   <edit mode="assign" name="lcdfilter" >
>    <const>lcdlegacy</const>
>   </edit>
>  </match>
> </fontconfig>

If you are interested, I can send some "proof" pics tommorrow ;-). But now I 
gotta go to bed and get some sleep ;-).

And: If I select lcdlegacy, the rendering looks really pretty similar to the 
one of my GTK apps now (so sharp that it hurts my eyes ^^). So nobody would 
miss anything and everything would be according to the standard, right?

Greetings,
micu
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https://wiki.c3d2.de/Benutzer:Micuintus



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