On Wed, 17 Feb 2010 02:18:31 +0000
Jacob Nevins <jacobn+deb...@chiark.greenend.org.uk> wrote:

> Hmm. I was just going by the descriptions in SVN. I admit I'm not
> actually using the Debian package but the upstream version; nor am I
> actually using it on Debian (I'm on Ubuntu Jaunty). However, there
> don't seem to be many Debian-specific patches.

Not many, and hopefully shrinking :)

> > 2.1.10 not fitting correctly on my 1024x768 screen, once its loaded
> > past the initial screen. I'll have a look at the bug report linked
> > and see if i can reearange stuff so it fits.
> 
> I just downloaded the upstream 2.1.10 release and tried the Gtk

I forgot to specify GTK sorry, i keep forgetting others exist *g*.

> client. While the initial and pre-game windows I see are 674x565
> (probably OK for 800x600 and smaller than they were), the actual game
> window can't usefully be resized less than 674 wide or about 720 high
> -- the top section with the map doesn't get any smaller so you can't
> have a message window. So, this configuration is no good for 800x600
> (OP) or 1024x600 (netbooks). However, I'm surprised you're having
> trouble at 1024x768; if you see what I see it should be tight but
> usable.

I've put a png here [1] you can have a look at (it'll only be there
for a few days probably, unless you need it to stay there). I'm running
2.1.10 on debian stable.

[1] http://www.kgoetz.id.au/freeciv-to-large.png

> However:
> 
> > I added 'small_display_layout=1' to .civclientrc, and tried
> > using '/small_display_layout' on the player choosing screen pre
> > game. Neither of these options made my freeciv layout change.
> 
> The latter won't help because that's how you set server options and
> this is a client option. The former might work, but what should
> definitely work is, once you have a game going, go to Game > Local
> Options > Interface > "Arrange widgets for small displays" (at the
> bottom). You need to restart after setting this and saving the
> setting.

ok. That fits quite comfortably. I'll try it on a smaller screen when i
get freeciv 2.1.10 rebuilt for mipsel.

> When I try this, it gets better: the window seems usable down to about
> 674x600, so I think you could play on 800x600 or 1024x600 (although I
> haven't tried it). The difference is that the chat/messages area is
> moved to the right, allowing the civ/unit info column to grow down
> into the vacated area. The limiting factor on height becomes the
> point where the selected units disappear off the bottom.

When i shrink the window down as far as it'll go it still seems almost
square (not inherently a problem i guess), and the chat window is
partially coverd under a scrolling section (like the image at [1]
above).

> The situation is about the same in the latest upstream 2.1.x and
> 2.2.0-RC1 code, FWIW.
thanks,
kk

-- 
Karl Goetz, (Kamping_Kaiser / VK5FOSS)
Debian contributor / gNewSense Maintainer
http://www.kgoetz.id.au
No, I won't join your social networking group

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