On Wed, 17 Feb 2010 02:18:31 +0000 Jacob Nevins <jacobn+deb...@chiark.greenend.org.uk> wrote:
> Hmm. I was just going by the descriptions in SVN. I admit I'm not > actually using the Debian package but the upstream version; nor am I > actually using it on Debian (I'm on Ubuntu Jaunty). However, there > don't seem to be many Debian-specific patches. Not many, and hopefully shrinking :) > > 2.1.10 not fitting correctly on my 1024x768 screen, once its loaded > > past the initial screen. I'll have a look at the bug report linked > > and see if i can reearange stuff so it fits. > > I just downloaded the upstream 2.1.10 release and tried the Gtk I forgot to specify GTK sorry, i keep forgetting others exist *g*. > client. While the initial and pre-game windows I see are 674x565 > (probably OK for 800x600 and smaller than they were), the actual game > window can't usefully be resized less than 674 wide or about 720 high > -- the top section with the map doesn't get any smaller so you can't > have a message window. So, this configuration is no good for 800x600 > (OP) or 1024x600 (netbooks). However, I'm surprised you're having > trouble at 1024x768; if you see what I see it should be tight but > usable. I've put a png here [1] you can have a look at (it'll only be there for a few days probably, unless you need it to stay there). I'm running 2.1.10 on debian stable. [1] http://www.kgoetz.id.au/freeciv-to-large.png > However: > > > I added 'small_display_layout=1' to .civclientrc, and tried > > using '/small_display_layout' on the player choosing screen pre > > game. Neither of these options made my freeciv layout change. > > The latter won't help because that's how you set server options and > this is a client option. The former might work, but what should > definitely work is, once you have a game going, go to Game > Local > Options > Interface > "Arrange widgets for small displays" (at the > bottom). You need to restart after setting this and saving the > setting. ok. That fits quite comfortably. I'll try it on a smaller screen when i get freeciv 2.1.10 rebuilt for mipsel. > When I try this, it gets better: the window seems usable down to about > 674x600, so I think you could play on 800x600 or 1024x600 (although I > haven't tried it). The difference is that the chat/messages area is > moved to the right, allowing the civ/unit info column to grow down > into the vacated area. The limiting factor on height becomes the > point where the selected units disappear off the bottom. When i shrink the window down as far as it'll go it still seems almost square (not inherently a problem i guess), and the chat window is partially coverd under a scrolling section (like the image at [1] above). > The situation is about the same in the latest upstream 2.1.x and > 2.2.0-RC1 code, FWIW. thanks, kk -- Karl Goetz, (Kamping_Kaiser / VK5FOSS) Debian contributor / gNewSense Maintainer http://www.kgoetz.id.au No, I won't join your social networking group
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