Package: libgtkglext1-dev Severity: normal Version: 1.0.6-2.0.1 $ ./multiarb 2 texture units supported 512 x 512 max texture size
GL_RENDERER = Mesa DRI Rage128 20020221 M3 AGP 1x x86/MMX/SSE GL_VERSION = 1.2 Mesa 4.0.4 GL_VENDOR = VA Linux Systems, Inc. GL_EXTENSIONS = GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_convolution GL_EXT_compiled_vertex_array GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_texture3D GL_EXT_texture_env_add GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_MESA_window_pos GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGI_color_table (multiarb:11529): Gdk-CRITICAL **: gdk_window_invalidate_rect: assertion `window != NULL' failed Segmentation fault It doesn't do this consistently, but the two times I've seen it happen, have been after 'X'ing out of the application. Both times, I had right clicked, stopped the animation, then right clicked again, and started. Nothing else special. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

