Package: libgtkglext1-dev
Severity: normal
Version: 1.0.6-2.0.1

$ ./multiarb 
2 texture units supported
512 x 512 max texture size

GL_RENDERER   = Mesa DRI Rage128 20020221 M3 AGP 1x x86/MMX/SSE
GL_VERSION    = 1.2 Mesa 4.0.4
GL_VENDOR     = VA Linux Systems, Inc.
GL_EXTENSIONS = GL_ARB_imaging GL_ARB_multitexture
GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_clip_volume_hint GL_EXT_convolution
GL_EXT_compiled_vertex_array GL_EXT_histogram GL_EXT_packed_pixels
GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_texture3D
GL_EXT_texture_env_add GL_EXT_texture_object GL_EXT_vertex_array
GL_IBM_rasterpos_clip GL_MESA_window_pos GL_NV_texgen_reflection
GL_SGI_color_matrix GL_SGI_color_table


(multiarb:11529): Gdk-CRITICAL **: gdk_window_invalidate_rect:
assertion `window != NULL' failed
Segmentation fault

It doesn't do this consistently, but the two times I've seen it
happen, have been after 'X'ing out of the application.  Both times, I
had right clicked, stopped the animation, then right clicked again,
and started.

Nothing else special.


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