Package: crawl-common
Version: 2:0.7.1-3
Severity: wishlist
File: crawl

As an inexperienced player still learning how to survive in this dreadful
dungeon, I would like to be able to switch the game to wizard mode.

Why ? Because crawl relies heavily on randomness to generate "interesting"
situations. But as an inexperienced player, learning why I failed to survive
a given situation, and testing tactics, would be so much less frustrating if
an experiment did not result in an (almost) systematic "game over".

As an example, while learning chess, it is common to analyze a situation by
taking some moves back and testing different strategies. This does not make
the game of chess less entertaining or less difficult to win. And chess does
not rely on randomness to create situations, which means that reproducing the
same situation is easier than in crawl.

Then, there is another point. Even the best crawl players, with all their
tactics and tricks, do not seem to be able to win more than a handful of games
in a row (see the various tournament statistics). And even so, they rely on
judicious choices of race and class. So while I expect my request to raise
critics such as: "but this would spoil the game by making it a lot easier
to win", the two points above seem enough to me to show why this is not the
case.

-- System Information:
Debian Release: squeeze/sid
  APT prefers proposed-updates
  APT policy: (500, 'proposed-updates'), (500, 'testing'), (500, 'stable')
Architecture: amd64 (x86_64)

Kernel: Linux 2.6.32-5-amd64 (SMP w/2 CPU cores)
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8) (ignored: LC_ALL 
set to ja_JP.utf8)
Shell: /bin/sh linked to /bin/bash

crawl-common depends on no packages.

Versions of packages crawl-common recommends:
ii  crawl-tiles                   2:0.7.1-3  Dungeon Crawl, a roguelike game, t

crawl-common suggests no packages.

-- no debconf information



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