Package: crawl-common Version: 2:0.7.1-3 Severity: wishlist File: crawl As an inexperienced player still learning how to survive in this dreadful dungeon, I would like to be able to switch the game to wizard mode.
Why ? Because crawl relies heavily on randomness to generate "interesting" situations. But as an inexperienced player, learning why I failed to survive a given situation, and testing tactics, would be so much less frustrating if an experiment did not result in an (almost) systematic "game over". As an example, while learning chess, it is common to analyze a situation by taking some moves back and testing different strategies. This does not make the game of chess less entertaining or less difficult to win. And chess does not rely on randomness to create situations, which means that reproducing the same situation is easier than in crawl. Then, there is another point. Even the best crawl players, with all their tactics and tricks, do not seem to be able to win more than a handful of games in a row (see the various tournament statistics). And even so, they rely on judicious choices of race and class. So while I expect my request to raise critics such as: "but this would spoil the game by making it a lot easier to win", the two points above seem enough to me to show why this is not the case. -- System Information: Debian Release: squeeze/sid APT prefers proposed-updates APT policy: (500, 'proposed-updates'), (500, 'testing'), (500, 'stable') Architecture: amd64 (x86_64) Kernel: Linux 2.6.32-5-amd64 (SMP w/2 CPU cores) Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8) (ignored: LC_ALL set to ja_JP.utf8) Shell: /bin/sh linked to /bin/bash crawl-common depends on no packages. Versions of packages crawl-common recommends: ii crawl-tiles 2:0.7.1-3 Dungeon Crawl, a roguelike game, t crawl-common suggests no packages. -- no debconf information -- To UNSUBSCRIBE, email to [email protected] with a subject of "unsubscribe". Trouble? Contact [email protected]

