On Sam, 2011-03-26 at 09:17 +0100, Sébastien Dailly wrote: 
> 
> I attach the file from the command :
> 
> $ LIBGL_DEBUG=verbose glxinfo 2> error.log > output.log

I think most likely the problem is that your GPU doesn't have vertex
shaders, and you're hitting an unoptimized software vertex processing
path. Can you try if rebuilding Mesa with --enable-gallium-llvm helps?
You'll need llvm-dev installed.


-- 
Earthling Michel Dänzer           |                http://www.vmware.com
Libre software enthusiast         |          Debian, X and DRI developer



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