On Sun, May 15, 2011 at 21:34:26 +0200, Thomas Richter wrote:

> On 15.05.2011 21:21, Julien Cristau wrote:
> >Asked upstream, one question for you:
> >21:16<  ickle>  pbox->y2<  pbox->y1 is an invalid rect
> >21:18<  ickle>  the previous line should be pbox->y1>= fullY1 break
> >21:18<  ickle>  can you ask if it appears to be just an off-by-one?
> >
> >ie what are the values of pbox->y1 and pbox->y2?
> 
> Sorry, I don't quite get the question. All what the code does is
> that it checks whether the current line (fullY1) is between the top
> edge of the current rectangle in the damage region (pbox->y1<=
> fullY1) and above
> the bottom edge of the damage region (pbox->y2>  fullY1). It is
> probably written in a somewhat unconventional way. A nicer way to
> put it is:
> 
> fullY1 >= pbox->y1 && fullY1 < pbox->y2
> 
> Thus, line at or below the top edge, and above the bottom edge. A
> rectangle doesn't have to be invalid to have fullY1 >= pbox->y1 and
> fullY1 < pbox->y2. I'm not quite clear what the break is used for,
> but
> I assume that the rectangles are ordered by increasing Y coordinate, and
> that the code can terminate early if it detects a rectangle in the
> damage region that has a top edge below the line.
> 
cc:ing Chris so he can answer directly.

Cheers,
Julien



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