Package: prboom Version: 2:2.5.0+dfsg1-5 Severity: normal Hi,
On a single machine, if I do : prboom-game-server and twice: prboom -iwad /usr/share/games/freedoom/freedm.wad -net 192.168.1.2:5030 it works however, lets take now two machines on the intranet that can see all ports of each other prboom-game-server Listening on port 5030, waiting for 2 players Join by (channel 0) as player 0 Player states: [r ] Join by (channel 1) as player 1 All players ready, now confirming. All players joined, beginning game. prboom-game-server Listening on port 5030, waiting for 2 players Join by (channel 0) as player 0 Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Player states: [r ] Join by (channel 1) as player 1 All players ready, now confirming. All players joined, beginning game. or whatever you try it crashes: prboom -iwad /usr/share/games/freedoom/freedm.wad -net 192.168.1.2:5030 prboom v2.5.0 (http://prboom.sourceforge.net/) I_SetAffinityMask: manual affinity mask is 1 M_LoadDefaults: Load system defaults. default file: /home/fredy/.prboom/prboom.cfg found /usr/share/games/freedoom/freedm.wad IWAD found: /usr/share/games/freedoom/freedm.wad PrBoom (built Jul 1 2009), playing: DOOM 2: Hell on Earth PrBoom is released under the GNU General Public license v2.0. You are welcome to redistribute it under certain conditions. It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details. V_Init: allocate screens. found /usr/share/games/doom/prboom.wad D_InitNetGame: Checking for network game. joined game as player 2/2; 0 WADs specified W_Init: Init WADfiles. adding /usr/share/games/freedoom/freedm.wad adding /usr/share/games/doom/prboom.wad W_InitCache M_Init: Init miscellaneous info. D_CheckNetGame: waiting for server to signal game start R_Init: Init DOOM refresh daemon - R_LoadTrigTables: Endianness...ok. R_InitData: Textures Flats Sprites R_Init: R_InitPlanes R_InitLightTables R_InitSkyMap R_InitTranslationsTables R_InitPatches P_Init: Init Playloop state. I_Init: Setting up machine state. I_InitSound: configured audio device with 1024 samples/slice I_InitSound: sound module ready S_Init: Setting up sound. S_Init: default sfx volume 8 HU_Init: Setting up heads up display. I_InitGraphics: 640x480 I_UpdateVideoMode: 640x480 (fullscreen) V_InitMode: using 8 bit video mode I_SetRes: Using resolution 640x480 ALSA lib pcm.c:7223:(snd_pcm_recover) underrun occured ALSA lib pcm.c:7223:(snd_pcm_recover) underrun occured ALSA lib pcm.c:7223:(snd_pcm_recover) underrun occured I_UpdateVideoMode: 0xe0000000, SDL buffer, direct access ST_Init: Init status bar. P_GetNodesVersion: using normal BSP nodes P_SetupLevel: missing player 2 start I_ShutdownMusic: removing /tmp/prboom-music-rJgNXB I_ShutdownSound: I see sthg occuring as fullscreen for 0.1 sec and it vanishes... no way to make it work :( Sorry Regards -- System Information: Debian Release: 6.0.3 APT prefers stable-updates APT policy: (500, 'stable-updates'), (500, 'stable') Architecture: i386 (i686) Kernel: Linux 2.6.32-5-686-bigmem (SMP w/2 CPU cores) Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash Versions of packages prboom depends on: ii libc6 2.11.2-10 Embedded GNU C Library: Shared lib ii libgl1-mesa-glx [libgl1] 7.7.1-5 A free implementation of the OpenG ii libglu1-mesa [libglu1] 7.7.1-5 The OpenGL utility library (GLU) ii libsdl-mixer1.2 1.2.8-6.3 mixer library for Simple DirectMed ii libsdl-net1.2 1.2.7-2 network library for Simple DirectM ii libsdl1.2debian 1.2.14-6.1 Simple DirectMedia Layer Versions of packages prboom recommends: ii freedm [boom-wad] 0.6.4-4 multiplayer-oriented maps for Doom ii timidity 2.13.2-39+b1 Software sound renderer (MIDI sequ Versions of packages prboom suggests: pn game-data-packager <none> (no description available) -- no debconf information -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org