I also get this problem, other things also crash X as well.
May possibly be related to SDL as it seems to happen on all SDL games.

The last part of the X log is:


Backtrace:
0: /usr/bin/X(xf86SigHandler+0x81) [0x80c82f1]
1: [0xffffe420]

Fatal server error:
Caught signal 11.  Server aborting


Cheers,

James








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