On Mon, Aug 25, 2008 at 09:01:49AM +0200, Raphael Champeimont (Almacha) wrote:

> > According to upstream it's just the music and sound effects that was taken 
> > from
> > online resources, the graphics were created by upstream.
> 
> Ok, so as only sound and music are not free, it would be great if the
> game could still be played by using only packages in main. I see the
> following solutions:
> 
> 1a. Make 2 data packages, a blobwars-data-non-free with the original
> data, and a blobwars-data-free with original graphics, replaced music
[...]
> 1b. Same as 1a, but keeping the "common" data (graphics) in the blobwars
> package, and only having blobwars-audio-non-free and
> blobwars-audio-free. I don't know if this possible, as it looks
> everything needs to be in one PAK file.
[...]
> 2. Have a non-dependancy between blobwars (from main, with code and
> graphics) and eg. blobwars-audio-non-free (from non-free, with music and
> sound) and patch the code so that blobwars works even if it does not
> find music and sound (currently missing music files only prints a
> warnings if USEPAK=0 and I'm not sure it handles correctly the situation
> if USEPAK=1 even if it does not crash, but missing sound files is a
> fatal error).

I'm already working on it, and I'm going for option 2. I don't have too much
free time at the moment, so it might take a few days before I'll upload the
results.

-- 
Met vriendelijke groet / with kind regards,
      Guus Sliepen <[EMAIL PROTECTED]>

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