Anders Brandt Petersen <[EMAIL PROTECTED]> writes:

> I've done a test build and now it first segfaults when I say Ok to
> create a new game.

> I therefore created 2 builds one gcc/g++ pointing to version 4.0 and one
> pointing to 3.4 - did'nt know whichone to use. Anyway both gave the same
> results.

> (gdb) bt
> #0  0x00002aaaacd93367 in __gconv_get_alias_db () from /lib/libc.so.6
> #1  0x00002aaaacd8e61b in iconv_close () from /lib/libc.so.6
> #2  0x00002aaaacd8dcf5 in iconv () from /lib/libc.so.6
> #3  0x0000000000430f7a in Convert ()

Could you try this patch in addition to the previous one?

Index: gnubg.c
===================================================================
--- gnubg.c     (revision 348)
+++ gnubg.c     (working copy)
@@ -8971,7 +8971,8 @@
 #if HAVE_ICONV
 
   iconv_t id;
-  int lIn, lOut, l, rc, nUsed;
+  size_t lIn, lOut, l;
+  int rc, nUsed;
 #if WIN32
   const char *pchIn;
 #else

Thank you very much for the testing!

-- 
Russ Allbery ([EMAIL PROTECTED])               <http://www.eyrie.org/~eagle/>


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