The problem seems to be that on game start and every keypress
an SDL_ACTIVEEVENT with state SDL_APPINPUTFOCUS is emitted (kobo.cpp:1692).
So even when you try to unpause, this event is fired again and it pauses
again.
After changing the check to
  if(!ev.active.gain && ev.active.state != SDL_APPINPUTFOCUS)
I got it working without any noticable issues.
But I'm not sure what's causing those repeated SDL_APPINPUTFOCUS events.

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