Your message dated Wed, 03 Jun 2026 10:49:07 +0000
with message-id <[email protected]>
and subject line Bug#1135448: fixed in pygame 2.6.1-5
has caused the Debian Bug report #1135448,
regarding pygame: FTBFS: FAIL: test_fill_rle 
(pygame.tests.surface_test.SurfaceTypeTest.test_fill_rle)
to be marked as done.

This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.

(NB: If you are a system administrator and have no idea what this
message is talking about, this may indicate a serious mail system
misconfiguration somewhere. Please contact [email protected]
immediately.)


-- 
1135448: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1135448
Debian Bug Tracking System
Contact [email protected] with problems
--- Begin Message ---
Package: src:pygame
Version: 2.6.1-4
Severity: serious
Tags: ftbfs forky sid

Dear maintainer:

During a rebuild of all packages in unstable, this package failed to build.

Below you will find the last part of the build log (probably the most
relevant part, but not necessarily). If required, the full build log
is available here:

https://people.debian.org/~sanvila/build-logs/202605/

About the archive rebuild: The build was made on virtual machines from AWS,
using sbuild and a reduced chroot with only build-essential packages.

If you cannot reproduce the bug please contact me privately, as I
am willing to provide ssh access to a virtual machine where the bug is
fully reproducible.

If this is really a bug in one of the build-depends, please use
reassign and add an affects on src:pygame, so that this is still
visible in the BTS web page for this package.

Thanks.

--------------------------------------------------------------------------------
[...]
 debian/rules clean
dh clean --with python3,sphinxdoc --buildsystem=pybuild
   dh_auto_clean -O--buildsystem=pybuild
I: pybuild base:385: python3.14 setup.py clean 
Skipping Cython compilation


WARNING, No "Setup" File Exists, Running "buildconfig/config.py"
Using UNIX configuration...


Hunting dependencies...
SDL     : found 2.32.66
FONT    : found
IMAGE   : found

[... snipped ...]

test_SRCALPHA (pygame.tests.surface_test.SurfaceTypeTest.test_SRCALPHA) ... ok
test_blit_big_rects 
(pygame.tests.surface_test.SurfaceTypeTest.test_blit_big_rects)
SDL2 can have more than 16 bits for x, y, width, height. ... ok
test_blit_keyword_args 
(pygame.tests.surface_test.SurfaceTypeTest.test_blit_keyword_args) ... ok
test_copy (pygame.tests.surface_test.SurfaceTypeTest.test_copy)
Ensure a surface can be copied. ... ok
test_copy_rle (pygame.tests.surface_test.SurfaceTypeTest.test_copy_rle)
Test copying a surface set to use run length encoding ... ok
test_fill (pygame.tests.surface_test.SurfaceTypeTest.test_fill)
Ensure a surface can be filled. ... ok
test_fill_keyword_args 
(pygame.tests.surface_test.SurfaceTypeTest.test_fill_keyword_args)
Ensure fill() accepts keyword arguments. ... ok
test_fill_negative_coordinates 
(pygame.tests.surface_test.SurfaceTypeTest.test_fill_negative_coordinates) ... 
ok
test_fill_rle (pygame.tests.surface_test.SurfaceTypeTest.test_fill_rle)
Test RLEACCEL flag with fill() ... FAIL
test_flags_default0_display 
(pygame.tests.surface_test.SurfaceTypeTest.test_flags_default0_display)
is set to zero, and SRCALPH is not set by default even when the display is 
initialized. ... ok
test_flags_default0_nodisplay 
(pygame.tests.surface_test.SurfaceTypeTest.test_flags_default0_nodisplay)
is set to zero, and SRCALPHA is not set by default with no display initialized. 
... ok
test_get_alpha (pygame.tests.surface_test.SurfaceTypeTest.test_get_alpha)
Ensure a surface's alpha value can be retrieved. ... ok
test_get_bounding_rect 
(pygame.tests.surface_test.SurfaceTypeTest.test_get_bounding_rect) ... ok
test_get_buffer (pygame.tests.surface_test.SurfaceTypeTest.test_get_buffer) ... 
ok
test_get_buffer_oldbuf 
(pygame.tests.surface_test.SurfaceTypeTest.test_get_buffer_oldbuf) ... skipped 
'old buffer not available'
test_get_bytesize (pygame.tests.surface_test.SurfaceTypeTest.test_get_bytesize)
Ensure a surface's bit and byte sizes can be retrieved. ... ok
test_get_flags (pygame.tests.surface_test.SurfaceTypeTest.test_get_flags)
Ensure a surface's flags can be retrieved. ... ok
test_get_flags__display_surf 
(pygame.tests.surface_test.SurfaceTypeTest.test_get_flags__display_surf) ... 
skipped 'requires a non-"dummy" SDL_VIDEODRIVER'
test_get_parent (pygame.tests.surface_test.SurfaceTypeTest.test_get_parent)
Ensure a surface's parent can be retrieved. ... ok
test_get_rect (pygame.tests.surface_test.SurfaceTypeTest.test_get_rect)
Ensure a surface's rect can be retrieved. ... ok
test_get_view (pygame.tests.surface_test.SurfaceTypeTest.test_get_view)
Ensure a buffer view of the surface's pixels can be retrieved. ... ok
test_get_view_oldbuf 
(pygame.tests.surface_test.SurfaceTypeTest.test_get_view_oldbuf) ... skipped 
'old buffer not available'
test_get_width__size_and_height 
(pygame.tests.surface_test.SurfaceTypeTest.test_get_width__size_and_height)
Ensure a surface's size, width and height can be retrieved. ... ok
test_keyword_arguments 
(pygame.tests.surface_test.SurfaceTypeTest.test_keyword_arguments) ... ok
test_masks (pygame.tests.surface_test.SurfaceTypeTest.test_masks) ... ok
test_mustlock_rle (pygame.tests.surface_test.SurfaceTypeTest.test_mustlock_rle)
Test RLEACCEL flag with mustlock() ... ok
test_mustlock_surf_alpha_rle 
(pygame.tests.surface_test.SurfaceTypeTest.test_mustlock_surf_alpha_rle)
Test RLEACCEL flag with mustlock() on a surface ... ok
test_print (pygame.tests.surface_test.SurfaceTypeTest.test_print) ... ok
test_set_alpha__set_colorkey_rle 
(pygame.tests.surface_test.SurfaceTypeTest.test_set_alpha__set_colorkey_rle) 
... ok
test_set_at (pygame.tests.surface_test.SurfaceTypeTest.test_set_at) ... ok
test_set_at__big_endian 
(pygame.tests.surface_test.SurfaceTypeTest.test_set_at__big_endian)
png files are loaded in big endian format (BGR rather than RGB) ... ok
test_set_clip (pygame.tests.surface_test.SurfaceTypeTest.test_set_clip)
see if surface.set_clip(None) works correctly. ... ok
test_set_colorkey (pygame.tests.surface_test.SurfaceTypeTest.test_set_colorkey) 
... ok
test_set_masks (pygame.tests.surface_test.SurfaceTypeTest.test_set_masks) ... ok
test_set_shifts (pygame.tests.surface_test.SurfaceTypeTest.test_set_shifts) ... 
ok
test_solarwolf_rle_usage 
(pygame.tests.surface_test.SurfaceTypeTest.test_solarwolf_rle_usage)
Test for error/crash when calling set_colorkey() followed ... ok
test_solarwolf_rle_usage_2 
(pygame.tests.surface_test.SurfaceTypeTest.test_solarwolf_rle_usage_2)
Test for RLE status after setting alpha ... ok
test_subsurface_rle 
(pygame.tests.surface_test.SurfaceTypeTest.test_subsurface_rle)
Ensure an RLE sub-surface works independently of its parent. ... ok
test_subsurface_rle2 
(pygame.tests.surface_test.SurfaceTypeTest.test_subsurface_rle2)
Ensure an RLE sub-surface works independently of its parent. ... ok
test_surface__pixel_format_as_surface_subclass 
(pygame.tests.surface_test.SurfaceTypeTest.test_surface__pixel_format_as_surface_subclass)
Ensure a subclassed surface can be used for pixel format ... ok
test_surface_created_opaque_black 
(pygame.tests.surface_test.SurfaceTypeTest.test_surface_created_opaque_black) 
... ok
test_blit__SRCALPHA32_to_8 
(pygame.tests.surface_test.TestSurfaceBlit.test_blit__SRCALPHA32_to_8) ... ok
test_blit__SRCALPHA_opaque_source 
(pygame.tests.surface_test.TestSurfaceBlit.test_blit__SRCALPHA_opaque_source) 
... ok
test_blit__SRCALPHA_to_SRCALPHA_non_zero 
(pygame.tests.surface_test.TestSurfaceBlit.test_blit__SRCALPHA_to_SRCALPHA_non_zero)
Tests blitting a nonzero alpha surface to another nonzero alpha surface ... ok
test_blit__blit_to_self 
(pygame.tests.surface_test.TestSurfaceBlit.test_blit__blit_to_self)
Test that blit operation works on self, alpha value is ... ok
test_blit_area_contraint 
(pygame.tests.surface_test.TestSurfaceBlit.test_blit_area_contraint)
Testing area constraint ... ok
test_blit_overflow_coord 
(pygame.tests.surface_test.TestSurfaceBlit.test_blit_overflow_coord)
Full coverage w/ overflow, specified with Coordinate ... ok
test_blit_overflow_nonorigin 
(pygame.tests.surface_test.TestSurfaceBlit.test_blit_overflow_nonorigin)
Test Rectangle Dest, with overflow but with starting rect with top-left at 
(1,1) ... ok
test_blit_overflow_rect 
(pygame.tests.surface_test.TestSurfaceBlit.test_blit_overflow_rect)
Full coverage w/ overflow, specified with a Rect ... ok
test_blit_zero_overlap 
(pygame.tests.surface_test.TestSurfaceBlit.test_blit_zero_overlap)
Testing zero-overlap condition. ... ok

======================================================================
FAIL: test_fill_rle (pygame.tests.surface_test.SurfaceTypeTest.test_fill_rle)
Test RLEACCEL flag with fill()
----------------------------------------------------------------------
Traceback (most recent call last):
  File 
"/<<PKGBUILDDIR>>/.pybuild/cpython3_3.13_pygame/build/pygame/tests/surface_test.py",
 line 256, in test_fill_rle
    self.assertTrue(blit_surf.get_flags() & pygame.RLEACCEL)
    ~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
AssertionError: 0 is not true

----------------------------------------------------------------------
Ran 130 tests in 0.652s

FAILED (failures=1, skipped=6)
CRITICAL: You are using the SDL disk i/o audio driver!
CRITICAL:  Writing to file [sdlaudio.raw], format=S16LE channels=2 freq=44100.

loading pygame.tests.surflock_test
test_buffer (pygame.tests.surflock_test.SurfaceLockTest.test_buffer) ... ok
test_lock (pygame.tests.surflock_test.SurfaceLockTest.test_lock) ... ok
test_pxarray_ref (pygame.tests.surflock_test.SurfaceLockTest.test_pxarray_ref) 
... ok
test_subsurface_lock 
(pygame.tests.surflock_test.SurfaceLockTest.test_subsurface_lock) ... ok

----------------------------------------------------------------------
Ran 4 tests in 0.000s

OK

loading pygame.tests.sysfont_test
test_create_aliases 
(pygame.tests.sysfont_test.SysfontModuleTest.test_create_aliases) ... ok
test_initsysfonts 
(pygame.tests.sysfont_test.SysfontModuleTest.test_initsysfonts) ... ok
test_initsysfonts_darwin 
(pygame.tests.sysfont_test.SysfontModuleTest.test_initsysfonts_darwin) ... 
skipped 'Not mac we skip.'
test_initsysfonts_unix 
(pygame.tests.sysfont_test.SysfontModuleTest.test_initsysfonts_unix) ... ok
test_initsysfonts_win32 
(pygame.tests.sysfont_test.SysfontModuleTest.test_initsysfonts_win32) ... 
skipped 'Not windows we skip.'
test_sysfont (pygame.tests.sysfont_test.SysfontModuleTest.test_sysfont) ... ok

----------------------------------------------------------------------
Ran 6 tests in 0.000s

OK (skipped=2)

loading pygame.tests.threads_test
test_FuncResult (pygame.tests.threads_test.ThreadsModuleTest.test_FuncResult)
Ensure FuncResult sets its result and exception attributes ... ok
test_benchmark_workers 
(pygame.tests.threads_test.ThreadsModuleTest.test_benchmark_workers)
Ensure benchmark_workers performance measure functions properly with both 
default and specified inputs ... ok
test_init (pygame.tests.threads_test.ThreadsModuleTest.test_init)
Ensure init() sets up the worker queue ... ok
test_quit (pygame.tests.threads_test.ThreadsModuleTest.test_quit)
Ensure quit() cleans up the worker queue ... ok
test_tmap (pygame.tests.threads_test.ThreadsModuleTest.test_tmap) ... ok
test_tmap__wait (pygame.tests.threads_test.ThreadsModuleTest.test_tmap__wait) 
... ok
test_do (pygame.tests.threads_test.WorkerQueueTypeTest.test_do)
Tests function placement on queue and execution after blocking function 
completion. ... ok
test_stop (pygame.tests.threads_test.WorkerQueueTypeTest.test_stop)
Ensure stop() stops the worker queue ... ok
test_threadloop (pygame.tests.threads_test.WorkerQueueTypeTest.test_threadloop) 
... ok
test_usage_with_different_functions 
(pygame.tests.threads_test.WorkerQueueTypeTest.test_usage_with_different_functions)
 ... ok
test_wait (pygame.tests.threads_test.WorkerQueueTypeTest.test_wait) ... ok

----------------------------------------------------------------------
Ran 11 tests in 0.591s

OK

loading pygame.tests.time_test
test_construction (pygame.tests.time_test.ClockTypeTest.test_construction)
Ensure a Clock object can be created ... ok
test_get_fps (pygame.tests.time_test.ClockTypeTest.test_get_fps)
test_get_fps tests pygame.time.get_fps() ... ok
test_get_rawtime (pygame.tests.time_test.ClockTypeTest.test_get_rawtime) ... ok
test_get_time (pygame.tests.time_test.ClockTypeTest.test_get_time) ... ok
test_tick (pygame.tests.time_test.ClockTypeTest.test_tick)
Tests time.Clock.tick() ... ok
test_tick_busy_loop (pygame.tests.time_test.ClockTypeTest.test_tick_busy_loop)
Test tick_busy_loop ... ok
test_delay (pygame.tests.time_test.TimeModuleTest.test_delay)
Tests time.delay() function. ... ok
test_get_ticks (pygame.tests.time_test.TimeModuleTest.test_get_ticks)
Tests time.get_ticks() ... ok
test_set_timer (pygame.tests.time_test.TimeModuleTest.test_set_timer)
Tests time.set_timer() ... ok
test_wait (pygame.tests.time_test.TimeModuleTest.test_wait)
Tests time.wait() function. ... ok

----------------------------------------------------------------------
Ran 10 tests in 18.886s

OK

loading pygame.tests.touch_test
test_get_device (pygame.tests.touch_test.TouchTest.test_get_device) ... skipped 
'no touch devices found'
test_get_device__invalid 
(pygame.tests.touch_test.TouchTest.test_get_device__invalid) ... ok
test_num_devices (pygame.tests.touch_test.TouchTest.test_num_devices) ... ok
test_num_fingers (pygame.tests.touch_test.TouchTest.test_num_fingers) ... 
skipped 'no touch devices found'
test_num_fingers__invalid 
(pygame.tests.touch_test.TouchTest.test_num_fingers__invalid) ... ok

----------------------------------------------------------------------
Ran 5 tests in 0.000s

OK (skipped=2)

loading pygame.tests.transform_test
test_flip (pygame.tests.transform_test.TransformDisplayModuleTest.test_flip)
honors the set_color key on the returned surface from flip. ... ok
test_flip_alpha 
(pygame.tests.transform_test.TransformDisplayModuleTest.test_flip_alpha)
returns a surface with the same properties as the input. ... ok
test_average_color 
(pygame.tests.transform_test.TransformModuleTest.test_average_color) ... ok
test_average_color_considering_alpha 
(pygame.tests.transform_test.TransformModuleTest.test_average_color_considering_alpha)
 ... ok
test_average_color_considering_alpha_all_pixels_opaque 
(pygame.tests.transform_test.TransformModuleTest.test_average_color_considering_alpha_all_pixels_opaque)
 ... ok
test_average_surfaces 
(pygame.tests.transform_test.TransformModuleTest.test_average_surfaces) ... ok
test_average_surfaces__24 
(pygame.tests.transform_test.TransformModuleTest.test_average_surfaces__24) ... 
ok
test_average_surfaces__24_big_endian 
(pygame.tests.transform_test.TransformModuleTest.test_average_surfaces__24_big_endian)
 ... ok
test_average_surfaces__subclassed_destination_surface 
(pygame.tests.transform_test.TransformModuleTest.test_average_surfaces__subclassed_destination_surface)
Ensure average_surfaces accepts a destination subclassed surface. ... ok
test_average_surfaces__subclassed_surfaces 
(pygame.tests.transform_test.TransformModuleTest.test_average_surfaces__subclassed_surfaces)
Ensure average_surfaces accepts subclassed surfaces. ... ok
test_chop (pygame.tests.transform_test.TransformModuleTest.test_chop) ... ok
test_get_smoothscale_backend 
(pygame.tests.transform_test.TransformModuleTest.test_get_smoothscale_backend) 
... ok
test_grayscale (pygame.tests.transform_test.TransformModuleTest.test_grayscale) 
... ok
test_laplacian (pygame.tests.transform_test.TransformModuleTest.test_laplacian) 
... ok
test_laplacian__24_big_endian 
(pygame.tests.transform_test.TransformModuleTest.test_laplacian__24_big_endian) 
... ok
test_rotate (pygame.tests.transform_test.TransformModuleTest.test_rotate) ... ok
test_rotate__lossless_at_90_degrees 
(pygame.tests.transform_test.TransformModuleTest.test_rotate__lossless_at_90_degrees)
 ... ok
test_rotate_of_0_sized_surface 
(pygame.tests.transform_test.TransformModuleTest.test_rotate_of_0_sized_surface)
 ... ok
test_rotozoom (pygame.tests.transform_test.TransformModuleTest.test_rotozoom) 
... ok
test_scale2x (pygame.tests.transform_test.TransformModuleTest.test_scale2x) ... 
ok
test_scale2xraw 
(pygame.tests.transform_test.TransformModuleTest.test_scale2xraw) ... ok
test_scale__alpha 
(pygame.tests.transform_test.TransformModuleTest.test_scale__alpha)
see if set_alpha information is kept. ... ok
test_scale__destination 
(pygame.tests.transform_test.TransformModuleTest.test_scale__destination)
see if the destination surface can be passed in to use. ... ok
test_scale__vector2 
(pygame.tests.transform_test.TransformModuleTest.test_scale__vector2) ... ok
test_scale__zero_surface_transform 
(pygame.tests.transform_test.TransformModuleTest.test_scale__zero_surface_transform)
 ... ok
test_scale_by (pygame.tests.transform_test.TransformModuleTest.test_scale_by) 
... ok
test_set_smoothscale_backend 
(pygame.tests.transform_test.TransformModuleTest.test_set_smoothscale_backend) 
... ok
test_smoothscale 
(pygame.tests.transform_test.TransformModuleTest.test_smoothscale)
Tests the stated boundaries, sizing, and color blending of smoothscale function 
... ok
test_smoothscale_by 
(pygame.tests.transform_test.TransformModuleTest.test_smoothscale_by) ... ok
test_threshold__honors_third_surface 
(pygame.tests.transform_test.TransformModuleTest.test_threshold__honors_third_surface)
 ... ok
test_threshold__subclassed_surface 
(pygame.tests.transform_test.TransformModuleTest.test_threshold__subclassed_surface)
Ensure threshold accepts subclassed surfaces. ... ok
test_threshold__surface 
(pygame.tests.transform_test.TransformModuleTest.test_threshold__surface) ... ok
test_threshold__uneven_colors 
(pygame.tests.transform_test.TransformModuleTest.test_threshold__uneven_colors) 
... ok
test_threshold_count 
(pygame.tests.transform_test.TransformModuleTest.test_threshold_count)
counts the colors, and not changes them. ... ok
test_threshold_dest_surf_all_changed 
(pygame.tests.transform_test.TransformModuleTest.test_threshold_dest_surf_all_changed)
Lowering the threshold, expecting changed surface ... ok
test_threshold_dest_surf_not_change 
(pygame.tests.transform_test.TransformModuleTest.test_threshold_dest_surf_not_change)
the pixels within the threshold. ... ok
test_threshold_from_surface 
(pygame.tests.transform_test.TransformModuleTest.test_threshold_from_surface)
Set similar pixels in 'dest_surf' to color in the 'surf'. ... ok
test_threshold_inverse_set 
(pygame.tests.transform_test.TransformModuleTest.test_threshold_inverse_set)
changes the pixels within the threshold, and not outside. ... ok
test_threshold_non_src_alpha 
(pygame.tests.transform_test.TransformModuleTest.test_threshold_non_src_alpha) 
... ok
test_threshold_search_surf 
(pygame.tests.transform_test.TransformModuleTest.test_threshold_search_surf) 
... ok
test_threshold_set_behavior0 
(pygame.tests.transform_test.TransformModuleTest.test_threshold_set_behavior0)
raises an error when set_behavior=1 ... ok
test_threshold_set_behavior2 
(pygame.tests.transform_test.TransformModuleTest.test_threshold_set_behavior2)
raises an error when set_behavior=2 and set_color is not None. ... ok

----------------------------------------------------------------------
Ran 42 tests in 0.016s

OK

loading pygame.tests.version_test
test_pg_version_consistency 
(pygame.tests.version_test.VersionTest.test_pg_version_consistency) ... ok
test_sdl_version (pygame.tests.version_test.VersionTest.test_sdl_version) ... ok

----------------------------------------------------------------------
Ran 2 tests in 0.000s

OK

loading pygame.tests.video_test
test_renderer_set_viewport 
(pygame.tests.video_test.VideoModuleTest.test_renderer_set_viewport)
works. ... ok

----------------------------------------------------------------------
Ran 1 test in 0.001s

OK

............................................s............... 
[too-long-redacted] ...............................
----------------------------------------------------------------------
Ran 1819 tests in 53.939s

OK

E: pybuild pybuild:485: test: plugin custom failed with: exit code=1: 
/usr/bin/xvfb-run python3.13 -m pygame.tests.__main__ -v --exclude opengl
dh_auto_test: error: pybuild --test -i python{version} -p "3.14 3.13" 
--system=custom --test-args "/usr/bin/xvfb-run {interpreter} -m 
pygame.tests.__main__ -v --exclude opengl" --parallel=2 returned exit code 13
make[1]: *** [debian/rules:35: override_dh_auto_test] Error 25
make[1]: Leaving directory '/<<PKGBUILDDIR>>'
make: *** [debian/rules:30: binary] Error 2
dpkg-buildpackage: error: debian/rules binary subprocess failed with exit 
status 2
--------------------------------------------------------------------------------

--- End Message ---
--- Begin Message ---
Source: pygame
Source-Version: 2.6.1-5
Done: Colin Watson <[email protected]>

We believe that the bug you reported is fixed in the latest version of
pygame, which is due to be installed in the Debian FTP archive.

A summary of the changes between this version and the previous one is
attached.

Thank you for reporting the bug, which will now be closed.  If you
have further comments please address them to [email protected],
and the maintainer will reopen the bug report if appropriate.

Debian distribution maintenance software
pp.
Colin Watson <[email protected]> (supplier of updated pygame package)

(This message was generated automatically at their request; if you
believe that there is a problem with it please contact the archive
administrators by mailing [email protected])


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA512

Format: 1.8
Date: Wed, 03 Jun 2026 11:36:57 +0100
Source: pygame
Architecture: source
Version: 2.6.1-5
Distribution: unstable
Urgency: medium
Maintainer: Debian Python Team <[email protected]>
Changed-By: Colin Watson <[email protected]>
Closes: 1135448
Changes:
 pygame (2.6.1-5) unstable; urgency=medium
 .
   * Team upload.
   * Remove assertions of RLE behaviour not guaranteed by SDL (closes:
     #1135448).
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pygame_2.6.1-5_source.buildinfo
Git-Tag-Info: tag=4c725025d4b47cf028c70993251ef59fd6717b0e 
fp=ac0a4ff12611b6fccf01c111393587d97d86500b
Git-Tag-Tagger: Colin Watson <[email protected]>

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