Hello,

On Thu, Mar 22, 2012 at 1:30 PM, Gerfried Fuchs <[email protected]> wrote:

>
>  What's the deal with nikki's game data?  According to the LICENSE file
> it's covered under CC-BY-SA-3.0, but the following discussion about
> preferred source format makes it sound like it has been put under GPL
> restrictions, but I don't see that?  How come, am I missing something
> here?  Did something get mixed in someone's thoughts?
>

Yes, Nikki's art is under CC-BY-SA 3.

I assumed from this discussion that "source has to be editable" is in one
of Debian's guidelines and that packagers have recently started actually
applying this to art/assets/audio/images new software without radically
throwing all old already-package software out which don't adhere to that.


> I am with Iwan here and see no issues with accepting the wav files as a
> good source for the sounds.  If that isn't acceptable then we are in
> much bigger troubles and should pull a LOT of packages from the archive,
> not block nikki from entering, it would just look strange and lying to
> our own rules.
>
> xcf is definitely as much source as you can get for an image, and for
> pixel art png is just as good because it's lossless the original.  I
> don't see any issue here neither.
>
> There is nothing specific to that because actually after a vote a few
> years ago everything within Debian is considered under the umbrella of
> software, there is nothing special when it comes to game/audio/image/3d
> model data with respect to the DFSG.  As long as all rights that the
> DFSG require are granted there is no issue.
>
>  Enjoy,
> Rhonda
> P.S.: If we reject packages with flattened images/encoded music files
>   from the pool it will be reduced by a huge amount, starting off with
>   all povray rendered images or photoshopped ones, and probably all
>   mp3/ogg files, though probably only those where upstream was silly
>   enough to choose GPL for its licensing.


Cheers

Iwan

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