On Mon, 1 Dec 2003 [EMAIL PROTECTED] wrote: > > > My main gripe is that whatever complex thing I had worked out in the > > > past to get a full-screen display on my console is no longer working, > > > so Im back to a tiny little squarei nthe middle of the screen. Has > > > anyone got the framebuffer thingy working in kernel 2.6? Can you give > > > me a rundown of what I need to do to make it work? > a bit more specific information (thanks to folks who responded, I > accidentally deleted those mails so don't havey our names!): > > I now recall that in the old days (under kernel 2.6.x) I had > framebuffer enabled, and a "vga=" line in my lilo.conf. I can no > longer use this boot option, as my console is rendered useless if I > do. After reading around, and also playing around a bit with fbset, I > have the impression that this may be a bug in the framebuffer > modules. Here's my situation: > > kernel 2.6.0-test9, compiled using gcc3.2 in a Sid environment. > NeoMagic 2160 controller on a 1024x768 lcd laptop screen (HP Omnibook > 4100, for those who care). > vesafb compiled into kernel > neofb compiled as a module and loaded at boot time. > > with "vga=" line in lilo.conf, or when invoking fbset, the console > screen produces wierd colored barcode-looking lines across part or all > of the lcd screen, and no text to speak of. > > Anyone know if framebuffer is still buggy, and in particular with > neomagic cards? I see positngs from june and july on various > kernel-related lists that suggest this. I got bad results using radeonfb (had it compiled in the kernel), with only a few white dots in the uppermost line blinking as the machine booted, then I changed to vesafb and it works great. Since I have a 1024x768 screen, I use vga=792 in lilo.conf.
/Kasper

