B. Douglas Hilton wrote:
I'd use my http://www.gyrodynamic.net/spacecommander_0.3.3-2.tgz Space Commander program, but it is has languished for a very long time. Poor old program. Nevertheless, if that is what it takes I will ressurect it and hack in Text Elite or something.
Sorry, broken link. The correct link is: http://www.gyrodynamic.net/spacecommander_0.3.2-2.tgz I'd Debianize it, except is _way_ pre-Alpha. Its only unique feature is that I remapped angles to 0-255 and wrote custom sin / cosine functions so that by using overflow of byte variables it would turn and spin. In effect, I created my own trigonometry system customized for high performance computer calculations. ... what does a computer care if you divide 2pi by 360 or 256? There is major OO C++ code in spacecommander. Wish I had some support on the project. It is designed for old MesaGL and will likely not compile anymore. Not that it was anything great anyways, but it is a truly original program that I wrote from scratch except for using some freeware tcp sockets lib. The thing requires a client / server scenario. I wrote it back in 1999 I think.

