Hi,

openMSX supports opengl output, which improves its quality considerably.
Should I compile it with opengl support (that would make it run-depend on 
xlibmesa-gl, right?) or should I split it in two packages, an openmsx and an 
openmsx-opengl? 

The first scenario requires everybody to get opengl libs even if the user can't 
run that (like me, actually). He/She will just get strange error messages if 
h/she tries to run it with opengl output.

The second would be a tuff job to a beginner like me. Not that I am afraid of 
challanges, though :)

Thanks in Advance.

Yves 'nictuku'.

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