2011/4/11 Moritz Mühlenhoff <[email protected]> > Vincent Cheng <[email protected]> schrieb: > > I can't pressure the Debian Mozilla team > > to maintain an older Spidermonkey version for a single piece of software > > (and I'm sure that they have a lot of other work to do), and from the > > replies I've seen so far, it seems that embedding Spidermonkey code in 0 > > A.D.'s source is a no-no, or at least strongly discouraged. > > The whole "embedding code copies" handling isn't entirely black and white. > In cases, where a embedded code copy has no security implications we've > already made sensible compromises, e.g. in the case of kompozer, where the > embedded Gecko copy has no security implications. What is Spidermonkey > used for in the case of 0ad? > > Cheers, > Moritz > > To be honest, I don't know (but I'm sure Philip will be able to give a much more satisfactory reply). However, for what it's worth, 0 A.D.'s website does say that "The engine core is written in C++ for performance, but the scripting language, javascript, is what we try to write as much in as possible." [1]
- Vincent [1] http://wildfiregames.com/0ad/page.php?c=46

