Hi Thibaut,

> Just thinking aloud: the problem with the current scheme is that the
> game data file will be present twice in the user system: on real FS and
> in VFS. That could be avoided only by copying the fonts in
> astromenace-data source, so I guess we'll have to live with that. I'm
> wondering whether you could ship the data in a tar.xz archive to at
> least save some space?

Done.

> At least you could avoid duplicating AstroMenace as AstroMenaceFS2VFS:
> simply move the postinst/prerm logic in astromenace instead of
> astromenace-data. Note that as is, AstroMenace indirectly depends on
> AstroMenaceFS2VFS, so you get the two exact same executables twice on
> the system. Or you could make AstroMenace a link pointing to
> AstroMenaceFS2VFS for the time being.

Done.

> Typo in astromenace's control:
>  - you can skip the line "This package contains game executable file."
> If you keep it, you need an article in front of "game": "the game..."
>  - "This package contains utility which generates AstroMenace date
> file.": date -> data. Here again, you're missing an article: "a utility"
> or "the utility".

Fixed.

Links for download:
  
http://mentors.debian.net/debian/pool/contrib/a/astromenace/astromenace_1.3.1+ds-1.dsc
  
http://mentors.debian.net/debian/pool/non-free/a/astromenace-data/astromenace-data_1.3.1+ds-1.dsc

Git repos:
  http://anonscm.debian.org/gitweb/?p=pkg-games/astromenace.git
  http://anonscm.debian.org/gitweb/?p=pkg-games/astromenace-data.git

Best regards,
Boris


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