On Thu, Mar 05, 2009 at 06:55:31PM +0000, Jon Dowland wrote: > You are quite right; when a doom engine is added providing > doom-engine, which does *not* support boom features, you > could end up with an unplayable combination by installing > freedoom and having the "doom-engine" dependency satisfied > by this new, non-boom engine.
Attached is an adjusted patch adding 'boom-engine'. I'm going to push a set of packages using this new name to experimental shortly. -- Jon Dowland
--- virtual-package-names-list.txt~ 2009-03-15 18:19:17.000000000 +0000
+++ virtual-package-names-list.txt 2009-03-15 18:20:00.000000000 +0000
@@ -179,6 +179,17 @@
scheme-srfi-55 Scheme interpreter accepting the SRFI 55 language
extension
+Games and Game-related
+----------------------
+
+ doom-engine An executable Doom engine
+ boom-engine An executable Doom engine supporting the 'boom'
+ feature-set
+ doom-wad The data component of a Doom game, compatible with
+ the original Doom engine
+ boom-wad The data component of a Doom game, using features
+ from the "boom" engine family
+
Old and obsolete virtual package names
--------------------------------------
Note, that no other package then the ones listed here should use
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