Hi, Michel D�nzer writes:
> Do you mean the Quake2 software renderer or the GL renderer with > software rendering? Either of the two is pitifully slow. Anyway, reading the bug reports helped, I'm using sdlgl now. Simply creating a symlink from /usr/lib/libGL.so.1.2 to /usr/lib/games/quake2/libGL.so resolved my problem. And I had to give a few command line options, namely quake2 +set vid_ref sdlgl +set gl_driver /usr/lib/libGL.so.1.2 the first time, but that's documented in the README. > glxinfo and/or the glxgears framerate will tell. glxinfo says direct rendering is enabled, and the glxgears framerate is slightly below 500. > sound [...] works fine with sdlquake2 from CVS though. Indeed :) Since I used the infrastructure from the Debian package for building anyway, I thought I'd upload the package to people. It's at deb http://people.debian.org ~jensen/binary-powerpc/ deb-src http://people.debian.org ~jensen/source/ Regards, Jens. -- J'qbpbe, le m'en fquz pe j'qbpbe! Le veux aimeb et mqubib panz je p�zqbpbe je djuz tqtaj!

