On 6/2/06, Miriam Ruiz <[EMAIL PROTECTED]> wrote:
I probably won't get it out of experimental until upstream formally releases a beta version.
...
It's testeable and maybe usable for some things, but it's not in the state to be given to end users yet. It seems you might be having some problem with OpenGL acceleration. Gnash uses OpenGL right now for rendering, although Upstream is working on that too.
If it relys on OpenGL, it ought to go in non-free. In general you'd be encouraging people to install proprietary video drivers from NVidia and ATI. These drivers would need x86 emulation on most of the platforms Debian supports, but nobody has yet been insane enough. Another thing to do before release: run under valgrind while playing thousands of evil (use the flasm program) or slightly-corrupt files. Some of us like to keep a browser running until reboot (months) with many dozens of windows open. A plugin-induced crash is really infuriating.
Gnash supports the majority of Flash opcodes up to SWF version 7, and a wide sampling of ActionScript classes for SWF version 8.5. All the core ones are implemented, and many of the newer ones work, but may be missing some of their methods. If the browser only displays a blank window, it is likely because of an unimplemented feature. All unimplemented opcodes and ActionScript classes and methods print a warning when using -v with gnash or gprocessor. Using gprocessor -v is a quick way to see why a movie isn't playing correctly.
Is there a JIT engine? What is the best alternative? I was just looking at the problem today, trying to sort through the mess... There was a gplflash project which was abandoned in favor of gnash. Bummer. C++ and OpenGL are not so good for anything that is supposed to run fast. There is also a swf-player and/or libswfdec. Anything usable? -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

