Am 20.05.20 um 18:25 schrieb Michel Dänzer:
On 2020-05-20 4:43 p.m., Christian König wrote:
Am 13.05.20 um 13:03 schrieb Christian König:
Unfortunately AGP is still to widely used as we could just drop
support for using its GART.

Not using the AGP GART also doesn't mean a loss in functionality since
drivers will just fallback to the driver specific PCI GART.

For now just deprecate the code and don't enable the AGP GART in TTM
even when general AGP support is available.
So I've used an ancient system (32bit) to setup a test box for this.


The first GPU I could test is an RV280 (Radeon 9200 PRO) which is easily
15 years old.

What happens in AGP mode is that glxgears shows artifacts during
rendering on this system.

In PCI mode those rendering artifacts are gone and glxgears seems to
draw everything correctly now.

Performance is obviously not comparable, cause in AGP we don't render
all triangles correctly.


The second GPU I could test is an RV630 PRO (Radeon HD 2600 PRO AGP)
which is more than 10 years old.

As far as I can tell this one works in both AGP and PCIe mode perfectly
fine.

Since this is only a 32bit system I couldn't really test any OpenGL game
that well.

But for glxgears switching from AGP to PCIe mode seems to result in a
roughly 5% performance drop.

The surprising reason for this is not the better TLB performance, but
the lack of USWC support for the PCIe GART in radeon.
I suspect the main reason it's only 5% is that PCIe GART page tables are
stored in VRAM, so they don't need to be fetched across the PCIe link
(and presumably it has more than one TLB entry as well). The difference
is much bigger with native AGP ASICs with PCI GART.

Do you have some hardware you could give that a try on?

I mean the first card I put into the system obviously only worked correctly with AGP disabled.

While I agree that it means a performance regression, this is a rather high motivation to go ahead with at least the first patch.

Christian.

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