Hi Kurt, On Fri, 2025-08-08 at 18:23 +0000, Kurt Stine wrote: > Back in February I sent an email to this list about potentially getting a > Debian ports Wii U SMP build made. Just wanted to revisit it since the > conversation fizzled out. > > A non-SMP build of Debian will boot and run on the Wii U, but there’s a > lot more performance you can get out of the system if you can utilize > all three cores. > > A separate Debian ports build is needed because atomic locking doesn’t work > properly on the Wii U’s Espresso > CPU:https://gitlab.com/linux-wiiu/linux-wiiu/-/issues/20 > > SMP patches for GCC and glibc work, and are available here: > https://gitlab.com/linux-wiiu/smp-patches > > I could provide multiple Wii Us as build machines if that’s needed.
You basically have two options that sound feasible to me: a) You bootstrap your own Debian powerpc port with the patches applied with the help of the rebootstrap project [1]. With the bootstrapped packages you can then set up your own buildds and wanna-build server to build Debian packages for the Wii U. b) You set your own instance of openSUSE OBS [2] and set up a builder for openSUSE powerpc with GCC and glibc with your custom patches. Let me know what you prefer and I can give you some hints on how to get started. As for creating a port for the Wii U in Debian Ports, I think that is not really likely due to the very low userbase. Adrian > [1] https://wiki.debian.org/HelmutGrohne/rebootstrap > [2] https://openbuildservice.org/download/ -- .''`. John Paul Adrian Glaubitz : :' : Debian Developer `. `' Physicist `- GPG: 62FF 8A75 84E0 2956 9546 0006 7426 3B37 F5B5 F913

