Hallo as the unintential starter of this thread some remarks
- didn't want to start another flame war or even worser to advertise the mentioned game. I used simply the possibilty to ask the debian mantainer and got traped by an automagicaly added cc to this list. - thanks to Charles i got in contact with miriam ruiz (http:// www.miriamruiz.es/weblog/?p=69) who runs a project on rating http://wiki.debian.org/OpenRating other projects are: TIGRS(tm), The Independent Game Rating System (Wikipedia) PEGI, Pan European Game Information (Wikipedia) ESRB, Entertainment Software Rating Board (Wikipedia) DebTags, Debian Package Tags (Categories for Debian packages) I think miriam can need some help I don't want to raise another flame war, but I think we should improve our awearness on those topics. A good game lives from player <-> machine interaction, graphics and tactical options. People who write those games often put most of their mind/wisdom in those fields. Much less time is spend on the story behind the game, Often it got just copied from an old one or an well known blockbuster. This way we get the 1001st Race game and 1000001st Ego shooter. I think only cooperation between writers of stories and software can help. How to boost it ? That's the question, i have to admit, i have no answer. I don't mind if the thread ends here. Let us write better storybooks for games Christof -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

