On Fri, Sep 21, 2001 at 03:57:30PM -0500, Chris Lawrence wrote: > > > 'reportbug' is right, one of grave's meanings is that the package is > > > broken itself. Although if not everybody can reproduce that then it's > > > not grave, as you say. > > > > And there's another reason why users shouldn't be prompted about severities > > the way they are now -- they usually can't get the whole picture in order to > > decide on these things. > > Hmm... well, maybe different types of users should get different types > of severity prompts, with a default level of "luser" with very limited > options and simpler explanations... however, the dictionary > definitions of these severities are important to developers... > > Frankly I don't know what the best solution is... words like "grave" > and "critical" are tempting to choose, but on the other hand power > users and developers *do* know what they mean. 'bug' uses numbers > instead of the real severity names, which might be an approach, but it > treats the users as stupid, and I'm inclined against that. > > My gut feeling is that we let the users do the first level of bug > triage, and then developers can agonize about reclassifying the < 5% > they get wrong. I'd rather see 100x too many grave reports than let > one slip through at "normal" because we put some artificial barrier in > the way of bug reporting.
I'm suggesting that the program asks "Do you want to assign a special severity, and if so, which?", instead of presenting a whole screen of tempting descriptions that every luser will abuse. 5%[1] is too many when there can be less than 5%, don't you think? I'd rather if you wouldn't put us through the reclassifying -- no developer should intentionally leave room for problems and then leave them for others to fix... [1] and that's just an assumption -- 2. That which causes joy or happiness.