On Fri, Nov 28, 2003 at 08:05:54PM -0500, David Butts wrote: > Hello, folks- > > I recently got my hands on a Creator3D, and, although I've got X up and > running (apparently) cheerfully, almost none of the OpenGL apps I've tried > are working.
[Creator3D configuration snipped] > I get 400+ fps in glxgears, which leads me to believe that, at least > fundamentally, DRM and DRI are happy. The GL xlock modes seem happy as > well (though 'molecule' is currently taking a somewhat suspicious 100% > of the time on one of the CPUs). > > Everything else I've tried (e.g. tuxracer, openuniverse, and armagetron) > mangles colors, or textures, or something. It's a little hard for me to > tell what exactly, since I don't have a frame of reference. The Creator3D hardware doesn't do texture mapping, so anything that requests textures will fall back to a software renderer. That's probably what you're seeing. (At the time it was designed fast triangles seemed more imporant.) > The closest thing I've seen to this in the list archives is the 'Ultra1 > Creator quirks' thread from July and August of '01, but I don't have (or > just haven't noticed) any problems with glxgears. > > Is there something that needs to be done with my kernel or X (or some > other) config, or am I just looking at the limits of the 15MiB of RAM > the card is purported to have[1]? It really does have 15MiB: The 3DRAMs are essentially 16Mib DRAMS with 6Mib worth of area turned into pixel-writing logic. So 10Mib of RAM * 12 chips is 15MiB total. It's organized into 5MiB each for buffer A, buffer B, and Z. Jon Leonard

