Am Sonntag, den 15.02.2015, 23:40 +0100 schrieb Alexandre Detiste: > > I notice you packaged dhewm3 (the engine) and dhewm3-doom3 (the > > game-code) as separate binary packages. Is there any reason to separate > > them? Would someone ever want to install dhewm3 but not dhewm3-doom3?
With that I try to underline a better split between true free and contrib packages -- the engine truely free and the so's contrib. (Ok, the game logic is also GPL but it needs data.. But AFAIS you could also base a mod on the game logic) (Hell, we'd need a SDK, a libdhewm3-dev too, And you get multiarch. (though I need still to tag it, because I did not test it yet) > Maybe someone would want to play the Classic Doom3 mod without even owning > the original Doom3 game... > But the License.txt forbids it 'This modification is only for use with a > legitimate version of the game "Doom 3", created by id Software.'; > so I also don't see the point of splitting dhewm3-doom3 (=base.so) out of > dhewm3 > > > > I just saw that you merged Alexandres branch and I notices that the > > > game*.pk4 are installed too. Don't do that it works here without and > > > it seems that Alexandre had crashed as the engine tried to load the so > > > in one of those. The attached patch removes those. > > > > Dropped them, thanks. > > Thansk for fixing this. These indeed only contained binary code (gamex86.dll, > gamex86.so,...) > > > > Segfault with Classic mod remains even after removing those, and the ones > supplied with this mod: > - cdoom/cdoom_dll.pk4 = gamex86.dll > - cdoom/cdoom_linux.pk4 = gamex86.so > - cdoom/cdoom_mac.pk4 = game.dylib > > > We'd need a "dhewm3-classic" package with a 'cdoom.so' to make it work ? Probably. However licensing is clear: You cannot use it with dhewm3, as it is not from id-soft. Maybe we could contact the author to see if they are willing to relax this by clearifing that they are ok with GPL'ed forks with the origin at id soft. I see some source code where they claim to include changed files from the SDK (but didnt check the details) > cdoom/fan_extras/cdoomsource_131/readme.txt syas: > "Simply install a fresh copy of the Doom 3 1.3.1 SDK and unzip the contents > of this package into the /src/ directory." Have to got to work now, see you -- tobi -- To UNSUBSCRIBE, email to debian-wnpp-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org Archive: https://lists.debian.org/1424067736.9145.16.ca...@debian.org