On Thu, Jan 09, 2003 at 07:38:20PM +1100, Jamie Wilkinson wrote:
> This one time, at band camp, Frank Gevaerts wrote:
> >  Package name    : foobillard
> >  Description     : An OpenGL game of playing billard
> 
> I'm just curious, but how does this compare to billard-gl?

The main differences are :
- foobillard supports network play (I should add this to the
  description)
- foobillard supports more game types (snooker and carambol)
- foobillard has an AI player

According to the billard-GL website , these features are also planned
there.

I started using foobillard because it looked easier to add snooker code
(and it was easy), but the upstream author had the same idea at the same
time (although the current snooker ai and rule evaluation are mine)

Frank

> (I'm certainly not implying there's no place in the archive for another
>  3D billiards game ;-)
> 
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