Geert Uytterhoeven <[email protected]> writes:

> Question: Should we restrict depth < 3 to grayscale visuals instead?
> For monochrome this is already needed, as miCreateDefColormap() only
> preallocates black and white pixels if depth > 1.

Yes, it doesn't make sense to offer static color and true color for this
hardware. I'd suggest that miInitializeColormap should probably return
failure when trying to initialize a TrueColor or StaticColor colormap
where you're getting a color plane or line instead of a color cube :-)

-- 
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