* Joshua Shagam <[EMAIL PROTECTED]> [001206 15:39]: > Basically, vertices which are a certain distance from the camera and are > within the clipping planes seem to get their texture coordinates shoved to > 0,0. As the camera moves around the broken texture coordinates change > quite a bit.
Well, I had to turn down some of the graphics options in Quake3 in order to prevent the floors and so forth from being completely black. Instead of using the fun lighting, I had to use the vertex lighting mode. If you get the program to me, I'll give it a shot on my system. -- ``Oh Lord; Ooh you are so big; So absolutely huge; Gosh we're all really impressed down here, I can tell you.''

