Rebased ref, commits from common ancestor:
commit ca444377f6c83b1f59f75679a6ffde79c813d3b9
Author: Timo Aaltonen <[EMAIL PROTECTED]>
Date:   Tue Dec 2 17:52:37 2008 +0200

    Remove more unneeded files from the merge.

diff --git a/bsd-core/i915_suspend.c b/bsd-core/i915_suspend.c
deleted file mode 120000
index b55754c..0000000
--- a/bsd-core/i915_suspend.c
+++ /dev/null
@@ -1 +0,0 @@
-../shared-core/i915_suspend.c
\ No newline at end of file
diff --git a/bsd-core/radeon_microcode.h b/bsd-core/radeon_microcode.h
deleted file mode 120000
index 709fff3..0000000
--- a/bsd-core/radeon_microcode.h
+++ /dev/null
@@ -1 +0,0 @@
-../shared-core/radeon_microcode.h
\ No newline at end of file
diff --git a/linux-core/drm-gem.txt b/linux-core/drm-gem.txt
deleted file mode 100644
index 5cda87f..0000000
--- a/linux-core/drm-gem.txt
+++ /dev/null
@@ -1,805 +0,0 @@
-                  The Graphics Execution Manager
-             Part of the Direct Rendering Manager
-                  ==============================
-                 
-                Keith Packard <[EMAIL PROTECTED]>
-                  Eric Anholt <[EMAIL PROTECTED]>
-                          2008-5-9
-
-Contents:
-
- 1. GEM Overview
- 2. API overview and conventions
- 3. Object Creation/Destruction
- 4. Reading/writing contents
- 5. Mapping objects to userspace
- 6. Memory Domains
- 7. Execution (Intel specific)
- 8. Other misc Intel-specific functions
-
-1. Graphics Execution Manager Overview
-
-Gem is designed to manage graphics memory, control access to the graphics
-device execution context and handle the essentially NUMA environment unique
-to modern graphics hardware. Gem allows multiple applications to share
-graphics device resources without the need to constantly reload the entire
-graphics card. Data may be shared between multiple applications with gem
-ensuring that the correct memory synchronization occurs.
-
-Graphics data can consume arbitrary amounts of memory, with 3D applications
-constructing ever larger sets of textures and vertices. With graphics cards
-memory space growing larger every year, and graphics APIs growing more
-complex, we can no longer insist that each application save a complete copy
-of their graphics state so that the card can be re-initialized from user
-space at each context switch. Ensuring that graphics data remains persistent
-across context switches allows applications significant new functionality
-while also improving performance for existing APIs.
-
-Modern linux desktops include significant 3D rendering as a fundemental
-component of the desktop image construction process. 2D and 3D applications
-paint their content to offscreen storage and the central 'compositing
-manager' constructs the final screen image from those window contents.  This
-means that pixel image data from these applications must move within reach
-of the compositing manager and used as source operands for screen image
-rendering operations.
-
-Gem provides simple mechanisms to manage graphics data and control execution
-flow within the linux operating system. Using many existing kernel
-subsystems, it does this with a modest amount of code.
-
-2. API Overview and Conventions
-
-All APIs here are defined in terms of ioctls appplied to the DRM file
-descriptor. To create and manipulate objects, an application must be
-'authorized' using the DRI or DRI2 protocols with the X server. To relax
-that, we will need to implement some better access control mechanisms within
-the hardware portion of the driver to prevent inappropriate
-cross-application data access.
-
-Any DRM driver which does not support GEM will return -ENODEV for all of
-these ioctls. Invalid object handles return -EINVAL. Invalid object names
-return -ENOENT. Other errors are as documented in the specific API below.
-
-To avoid the need to translate ioctl contents on mixed-size systems (with
-32-bit user space running on a 64-bit kernel), the ioctl data structures
-contain explicitly sized objects, using 64-bits for all size and pointer
-data and 32-bits for identifiers. In addition, the 64-bit objects are all
-carefully aligned on 64-bit boundaries. Because of this, all pointers in the
-ioctl data structures are passed as uint64_t values. Suitable casts will
-be necessary.
-
-One significant operation which is explicitly left out of this API is object
-locking. Applications are expected to perform locking of shared objects
-outside of the GEM api. This kind of locking is not necessary to safely
-manipulate the graphics engine, and with multiple objects interacting in
-unknown ways, per-object locking would likely introduce all kinds of
-lock-order issues. Punting this to the application seems like the only
-sensible plan. Given that DRM already offers a global lock on the hardware,
-this doesn't change the current situation.
-
-3. Object Creation and Destruction
-
-Gem provides explicit memory management primitives. System pages are
-allocated when the object is created, either as the fundemental storage for
-hardware where system memory is used by the graphics processor directly, or
-as backing store for graphics-processor resident memory.
-
-Objects are referenced from user space using handles. These are, for all
-intents and purposes, equivalent to file descriptors. We could simply use
-file descriptors were it not for the small limit (1024) of file descriptors
-available to applications, and for the fact that the X server (a rather
-significant user of this API) uses 'select' and has a limited maximum file
-descriptor for that operation. Given the ability to allocate more file
-descriptors, and given the ability to place these 'higher' in the file
-descriptor space, we'd love to simply use file descriptors.
-
-Objects may be published with a name so that other applications can access
-them. The name remains valid as long as the object exists. Right now, our
-DRI APIs use 32-bit integer names, so that's what we expose here
-
- A. Creation
-
-               struct drm_gem_create {
-                       /**
-                        * Requested size for the object.
-                        *
-                        * The (page-aligned) allocated size for the object
-                        * will be returned.
-                        */
-                       uint64_t size;
-                       /**
-                        * Returned handle for the object.
-                        *
-                        * Object handles are nonzero.
-                        */
-                       uint32_t handle;
-                       uint32_t pad;
-               };
-       
-               /* usage */
-               create.size = 16384;
-               ret = ioctl (fd, DRM_IOCTL_GEM_CREATE, &create);
-               if (ret == 0)
-                       return create.handle;
-
-       Note that the size is rounded up to a page boundary, and that
-       the rounded-up size is returned in 'size'. No name is assigned to
-       this object, making it local to this process.
-
-       If insufficient memory is availabe, -ENOMEM will be returned.
-
- B. Closing
-
-               struct drm_gem_close {
-                       /** Handle of the object to be closed. */
-                       uint32_t handle;
-                       uint32_t pad;
-               };
-               
-
-               /* usage */
-               close.handle = <handle>;
-               ret = ioctl (fd, DRM_IOCTL_GEM_CLOSE, &close);
-
-       This call makes the specified handle invalid, and if no other
-       applications are using the object, any necessary graphics hardware
-       synchronization is performed and the resources used by the object
-       released.
-
- C. Naming
-
-               struct drm_gem_flink {
-                       /** Handle for the object being named */
-                       uint32_t handle;
-               
-                       /** Returned global name */
-                       uint32_t name;
-               };
-               
-               /* usage */
-               flink.handle = <handle>;
-               ret = ioctl (fd, DRM_IOCTL_GEM_FLINK, &flink);
-               if (ret == 0)
-                       return flink.name;
-
-       Flink creates a name for the object and returns it to the
-       application. This name can be used by other applications to gain
-       access to the same object.
-
- D. Opening by name
-
-               struct drm_gem_open {
-                       /** Name of object being opened */
-                       uint32_t name;
-               
-                       /** Returned handle for the object */
-                       uint32_t handle;
-                       
-                       /** Returned size of the object */
-                       uint64_t size;
-               };
-               
-               /* usage */
-               open.name = <name>;
-               ret = ioctl (fd, DRM_IOCTL_GEM_OPEN, &open);
-               if (ret == 0) {
-                       *sizep = open.size;
-                       return open.handle;
-               }
-
-       Open accesses an existing object and returns a handle for it. If the
-       object doesn't exist, -ENOENT is returned. The size of the object is
-       also returned. This handle has all the same capabilities as the
-       handle used to create the object. In particular, the object is not
-       destroyed until all handles are closed.
-
-4. Basic read/write operations
-
-By default, gem objects are not mapped to the applications address space,
-getting data in and out of them is done with I/O operations instead. This
-allows the data to reside in otherwise unmapped pages, including pages in
-video memory on an attached discrete graphics card. In addition, using
-explicit I/O operations allows better control over cache contents, as
-graphics devices are generally not cache coherent with the CPU, mapping
-pages used for graphics into an application address space requires the use
-of expensive cache flushing operations. Providing direct control over
-graphics data access ensures that data are handled in the most efficient
-possible fashion.
-
- A. Reading
-
-               struct drm_gem_pread {
-                       /** Handle for the object being read. */
-                       uint32_t handle;
-                       uint32_t pad;
-                       /** Offset into the object to read from */
-                       uint64_t offset;
-                       /** Length of data to read */
-                       uint64_t size;
-                       /** Pointer to write the data into. */
-                       uint64_t data_ptr;      /* void * */
-               };
-
-       This copies data into the specified object at the specified
-       position. Any necessary graphics device synchronization and
-       flushing will be done automatically.
-               
-               struct drm_gem_pwrite {
-                       /** Handle for the object being written to. */
-                       uint32_t handle;
-                       uint32_t pad;
-                       /** Offset into the object to write to */
-                       uint64_t offset;
-                       /** Length of data to write */
-                       uint64_t size;
-                       /** Pointer to read the data from. */
-                       uint64_t data_ptr;      /* void * */
-               };
-               
-       This copies data out of the specified object into the
-       waiting user memory. Again, device synchronization will
-       be handled by the kernel to ensure user space sees a
-       consistent view of the graphics device.
-
-5. Mapping objects to user space
-
-For most objects, reading/writing is the preferred interaction mode.
-However, when the CPU is involved in rendering to cover deficiencies in
-hardware support for particular operations, the CPU will want to directly
-access the relevant objects. 
-
-Because mmap is fairly heavyweight, we allow applications to retain maps to
-objects persistently and then update how they're using the memory through a
-separate interface. Applications which fail to use this separate interface
-may exhibit unpredictable behaviour as memory consistency will not be
-preserved.
-
- A. Mapping
-
-               struct drm_gem_mmap {
-                       /** Handle for the object being mapped. */
-                       uint32_t handle;
-                       uint32_t pad;
-                       /** Offset in the object to map. */
-                       uint64_t offset;
-                       /**
-                        * Length of data to map.
-                        *
-                        * The value will be page-aligned.
-                        */
-                       uint64_t size;
-                       /** Returned pointer the data was mapped at */
-                       uint64_t addr_ptr;      /* void * */
-               };
-               
-               /* usage */
-               mmap.handle = <handle>;
-               mmap.offset = <offset>;
-               mmap.size = <size>;
-               ret = ioctl (fd, DRM_IOCTL_GEM_MMAP, &mmap);
-               if (ret == 0)
-                       return (void *) (uintptr_t) mmap.addr_ptr;
-
-
- B. Unmapping
-
-               munmap (addr, length);
-
-       Nothing strange here, just use the normal munmap syscall.
-
-6. Memory Domains
-
-Graphics devices remain a strong bastion of non cache-coherent memory. As a
-result, accessing data through one functional unit will end up loading that
-cache with data which then needs to be manually synchronized when that data
-is used with another functional unit.
-
-Tracking where data are resident is done by identifying how functional units
-deal with caches. Each cache is labeled as a separate memory domain. Then,
-each sequence of operations is expected to load data into various read
-domains and leave data in at most one write domain. Gem tracks the read and
-write memory domains of each object and performs the necessary
-synchronization operations when objects move from one domain set to another.
-
-For example, if operation 'A' constructs an image that is immediately used
-by operation 'B', then when the read domain for 'B' is not the same as the
-write domain for 'A', then the write domain must be flushed, and the read
-domain invalidated. If these two operations are both executed in the same
-command queue, then the flush operation can go inbetween them in the same
-queue, avoiding any kind of CPU-based synchronization and leaving the GPU to
-do the work itself.
-
-6.1 Memory Domains (GPU-independent)
-
- * DRM_GEM_DOMAIN_CPU.
-
- Objects in this domain are using caches which are connected to the CPU.
- Moving objects from non-CPU domains into the CPU domain can involve waiting
- for the GPU to finish with operations using this object. Moving objects
- from this domain to a GPU domain can involve flushing CPU caches and chipset
- buffers.
-
-6.1 GPU-independent memory domain ioctl
-
-This ioctl is independent of the GPU in use. So far, no use other than
-synchronizing objects to the CPU domain have been found; if that turns out
-to be generally true, this ioctl may be simplified further.
-   
- A. Explicit domain control
-
-               struct drm_gem_set_domain {
-                       /** Handle for the object */
-                       uint32_t handle;
-               
-                       /** New read domains */
-                       uint32_t read_domains;
-               
-                       /** New write domain */
-                       uint32_t write_domain;
-               };
-
-               /* usage */
-               set_domain.handle = <handle>;
-               set_domain.read_domains = <read_domains>;
-               set_domain.write_domain = <write_domain>;
-               ret = ioctl (fd, DRM_IOCTL_GEM_SET_DOMAIN, &set_domain);
-               
-       When the application wants to explicitly manage memory domains for
-       an object, it can use this function. Usually, this is only used
-       when the application wants to synchronize object contents between
-       the GPU and CPU-based application rendering. In that case,
-       the <read_domains> would be set to DRM_GEM_DOMAIN_CPU, and if the
-       application were going to write to the object, the <write_domain>
-       would also be set to DRM_GEM_DOMAIN_CPU. After the call, gem
-       guarantees that all previous rendering operations involving this
-       object are complete. The application is then free to access the
-       object through the address returned by the mmap call. Afterwards,
-       when the application again uses the object through the GPU, any
-       necessary CPU flushing will occur and the object will be correctly
-       synchronized with the GPU.
-
-       Note that this synchronization is not required for any accesses
-       going through the driver itself. The pread, pwrite and execbuffer
-       ioctls all perform the necessary domain management internally.
-       Explicit synchronization is only necessary when accessing the object
-       through the mmap'd address.
-
-7. Execution (Intel specific)
-
-Managing the command buffers is inherently chip-specific, so the core of gem
-doesn't have any intrinsic functions. Rather, execution is left to the
-device-specific portions of the driver.
-
-The Intel DRM_I915_GEM_EXECBUFFER ioctl takes a list of gem objects, all of
-which are mapped to the graphics device. The last object in the list is the
-command buffer.
-
-7.1. Relocations
- 
-Command buffers often refer to other objects, and to allow the kernel driver
-to move objects around, a sequence of relocations is associated with each
-object. Device-specific relocation operations are used to place the
-target-object relative value into the object.
-
-The Intel driver has a single relocation type:
-
-               struct drm_i915_gem_relocation_entry {
-                       /**
-                        * Handle of the buffer being pointed to by this
-                        * relocation entry.
-                        *
-                        * It's appealing to make this be an index into the
-                        * mm_validate_entry list to refer to the buffer,
-                        * but this allows the driver to create a relocation
-                        * list for state buffers and not re-write it per
-                        * exec using the buffer.
-                        */
-                       uint32_t target_handle;
-               
-                       /**
-                        * Value to be added to the offset of the target
-                        * buffer to make up the relocation entry.
-                        */
-                       uint32_t delta;
-               
-                       /**
-                        * Offset in the buffer the relocation entry will be
-                        * written into
-                        */
-                       uint64_t offset;
-               
-                       /**
-                        * Offset value of the target buffer that the
-                        * relocation entry was last written as.
-                        *
-                        * If the buffer has the same offset as last time, we
-                        * can skip syncing and writing the relocation.  This
-                        * value is written back out by the execbuffer ioctl
-                        * when the relocation is written.
-                        */
-                       uint64_t presumed_offset;
-               
-                       /**
-                        * Target memory domains read by this operation.
-                        */
-                       uint32_t read_domains;
-               
-                       /*
-                        * Target memory domains written by this operation.
-                        *
-                        * Note that only one domain may be written by the
-                        * whole execbuffer operation, so that where there are
-                        * conflicts, the application will get -EINVAL back.
-                        */
-                       uint32_t write_domain;
-               };
-               
-       'target_handle', the handle to the target object. This object must
-       be one of the objects listed in the execbuffer request or
-       bad things will happen. The kernel doesn't check for this.
-
-       'offset' is where, in the source object, the relocation data
-       are written. Each relocation value is a 32-bit value consisting
-       of the location of the target object in the GPU memory space plus
-       the 'delta' value included in the relocation.
-
-       'presumed_offset' is where user-space believes the target object
-       lies in GPU memory space. If this value matches where the object
-       actually is, then no relocation data are written, the kernel
-       assumes that user space has set up data in the source object
-       using this presumption. This offers a fairly important optimization
-       as writing relocation data requires mapping of the source object
-       into the kernel memory space.
-
-       'read_domains' and 'write_domains' list the usage by the source
-       object of the target object. The kernel unions all of the domain
-       information from all relocations in the execbuffer request. No more
-       than one write_domain is allowed, otherwise an EINVAL error is
-       returned. read_domains must contain write_domain. This domain
-       information is used to synchronize buffer contents as described
-       above in the section on domains.
-
-7.1.1 Memory Domains (Intel specific)
-
-The Intel GPU has several internal caches which are not coherent and hence
-require explicit synchronization. Memory domains provide the necessary data
-to synchronize what is needed while leaving other cache contents intact.
-
- * DRM_GEM_DOMAIN_I915_RENDER.
-   The GPU 3D and 2D rendering operations use a unified rendering cache, so
-   operations doing 3D painting and 2D blts will use this domain
-   
- * DRM_GEM_DOMAIN_I915_SAMPLER
-   Textures are loaded by the sampler through a separate cache, so
-   any texture reading will use this domain. Note that the sampler
-   and renderer use different caches, so moving an object from render target
-   to texture source will require a domain transfer.
-   
- * DRM_GEM_DOMAIN_I915_COMMAND
-   The command buffer doesn't have an explicit cache (although it does
-   read ahead quite a bit), so this domain just indicates that the object
-   needs to be flushed to the GPU.
-   
- * DRM_GEM_DOMAIN_I915_INSTRUCTION
-   All of the programs on Gen4 and later chips use an instruction cache to
-   speed program execution. It must be explicitly flushed when new programs
-   are written to memory by the CPU.
-
- * DRM_GEM_DOMAIN_I915_VERTEX
-   Vertex data uses two different vertex caches, but they're
-   both flushed with the same instruction.
-
-7.2 Execution object list (Intel specific)
-
-               struct drm_i915_gem_exec_object {
-                       /**
-                        * User's handle for a buffer to be bound into the GTT
-                        * for this operation.
-                        */
-                       uint32_t handle;
-                       
-                       /**
-                        * List of relocations to be performed on this buffer
-                        */
-                       uint32_t relocation_count;
-                       /* struct drm_i915_gem_relocation_entry *relocs */
-                       uint64_t relocs_ptr;
-                       
-                       /** 
-                        * Required alignment in graphics aperture 
-                        */
-                       uint64_t alignment;
-               
-                       /**
-                        * Returned value of the updated offset of the object,
-                        * for future presumed_offset writes.
-                        */
-                       uint64_t offset;
-               };
-                       
-       Each object involved in a particular execution operation must be
-       listed using one of these structures.
-
-       'handle' references the object.
-
-       'relocs_ptr' is a user-mode pointer to a array of 'relocation_count'
-       drm_i915_gem_relocation_entry structs (see above) that
-       define the relocations necessary in this buffer. Note that all
-       relocations must reference other exec_object structures in the same
-       execbuffer ioctl and that those other buffers must come earlier in
-       the exec_object array. In other words, the dependencies mapped by the
-       exec_object relocations must form a directed acyclic graph.
-
-       'alignment' is the byte alignment necessary for this buffer. Each
-       object has specific alignment requirements, as the kernel doesn't
-       know what each object is being used for, those requirements must be
-       provided by user mode. If an object is used in two different ways,
-       it's quite possible that the alignment requirements will differ.
-
-       'offset' is a return value, receiving the location of the object
-       during this execbuffer operation. The application should use this
-       as the presumed offset in future operations; if the object does not
-       move, then kernel need not write relocation data.
-
-7.3 Execbuffer ioctl (Intel specific)
-
-               struct drm_i915_gem_execbuffer {
-                       /**
-                        * List of buffers to be validated with their
-                        * relocations to be performend on them.
-                        *
-                        * These buffers must be listed in an order such that
-                        * all relocations a buffer is performing refer to
-                        * buffers that have already appeared in the validate
-                        * list.
-                        */
-                       /* struct drm_i915_gem_validate_entry *buffers */
-                       uint64_t buffers_ptr;
-                       uint32_t buffer_count;
-               
-                       /**
-                        * Offset in the batchbuffer to start execution from.
-                        */
-                       uint32_t batch_start_offset;
-                       
-                       /**
-                        * Bytes used in batchbuffer from batch_start_offset
-                        */
-                       uint32_t batch_len;
-                       uint32_t DR1;
-                       uint32_t DR4;
-                       uint32_t num_cliprects;
-                       uint64_t cliprects_ptr; /* struct drm_clip_rect 
*cliprects */
-               };
-               
-
-       'buffers_ptr' is a user-mode pointer to an array of 'buffer_count'
-       drm_i915_gem_exec_object structures which contains the complete set
-       of objects required for this execbuffer operation. The last entry in
-       this array, the 'batch buffer', is the buffer of commands which will
-       be linked to the ring and executed.
-
-       'batch_start_offset' is the byte offset within the batch buffer which
-       contains the first command to execute. So far, we haven't found a
-       reason to use anything other than '0' here, but the thought was that
-       some space might be allocated for additional initialization which
-       could be skipped in some cases. This must be a multiple of 4.
-
-       'batch_len' is the length, in bytes, of the data to be executed
-       (i.e., the amount of data after batch_start_offset). This must
-       be a multiple of 4.
-
-       'num_cliprects' and 'cliprects_ptr' reference an array of
-       drm_clip_rect structures that is num_cliprects long. The entire
-       batch buffer will be executed multiple times, once for each
-       rectangle in this list. If num_cliprects is 0, then no clipping
-       rectangle will be set.
-
-       'DR1' and 'DR4' are portions of the 3DSTATE_DRAWING_RECTANGLE
-       command which will be queued when this operation is clipped
-       (num_cliprects != 0).
-
-               DR1 bit         definition
-               31              Fast Scissor Clip Disable (debug only).
-                               Disables a hardware optimization that
-                               improves performance. This should have
-                               no visible effect, other than reducing
-                               performance
-                               
-               30              Depth Buffer Coordinate Offset Disable.
-                               This disables the addition of the
-                               depth buffer offset bits which are used
-                               to change the location of the depth buffer
-                               relative to the front buffer.
-
-               27:26           X Dither Offset. Specifies the X pixel
-                               offset to use when accessing the dither table
-                               
-               25:24           Y Dither Offset. Specifies the Y pixel
-                               offset to use when accessing the dither
-                               table.
-
-               DR4 bit         definition
-               31:16           Drawing Rectangle Origin Y. Specifies the Y
-                               origin of coordinates relative to the
-                               draw buffer.
-
-               15:0            Drawing Rectangle Origin X. Specifies the X
-                               origin of coordinates relative to the
-                               draw buffer.
-
-       As you can see, these two fields are necessary for correctly
-       offsetting drawing within a buffer which contains multiple surfaces.
-       Note that DR1 is only used on Gen3 and earlier hardware and that
-       newer hardware sticks the dither offset elsewhere.
-
-7.3.1 Detailed Execution Description
-
-       Execution of a single batch buffer requires several preparatory
-       steps to make the objects visible to the graphics engine and resolve
-       relocations to account for their current addresses.
-
- A. Mapping and Relocation
-
-       Each exec_object structure in the array is examined in turn. 
-       
-       If the object is not already bound to the GTT, it is assigned a
-       location in the graphics address space. If no space is available in
-       the GTT, some other object will be evicted. This may require waiting
-       for previous execbuffer requests to complete before that object can
-       be unmapped. With the location assigned, the pages for the object
-       are pinned in memory using find_or_create_page and the GTT entries
-       updated to point at the relevant pages using drm_agp_bind_pages.
-       
-       Then the array of relocations is traversed. Each relocation record
-       looks up the target object and, if the presumed offset does not
-       match the current offset (remember that this buffer has already been
-       assigned an address as it must have been mapped earlier), the
-       relocation value is computed using the current offset.  If the
-       object is currently in use by the graphics engine, writing the data
-       out must be preceeded by a delay while the object is still busy.
-       Once it is idle, then the page containing the relocation is mapped
-       by the CPU and the updated relocation data written out.
-
-       The read_domains and write_domain entries in each relocation are
-       used to compute the new read_domains and write_domain values for the
-       target buffers. The actual execution of the domain changes must wait
-       until all of the exec_object entries have been evaluated as the
-       complete set of domain information will not be available until then.
-       
- B. Memory Domain Resolution
-
-       After all of the new memory domain data has been pulled out of the
-       relocations and computed for each object, the list of objects is
-       again traversed and the new memory domains compared against the
-       current memory domains. There are two basic operations involved here:
-
-        * Flushing the current write domain. If the new read domains
-          are not equal to the current write domain, then the current
-          write domain must be flushed. Otherwise, reads will not see data
-          present in the write domain cache. In addition, any new read domains
-          other than the current write domain must be invalidated to ensure
-          that the flushed data are re-read into their caches.
-
-        * Invaliding new read domains. Any domains which were not currently
-          used for this object must be invalidated as old objects which
-          were mapped at the same location may have stale data in the new
-          domain caches.
-
-       If the CPU cache is being invalidated and some GPU cache is being
-       flushed, then we'll have to wait for rendering to complete so that
-       any pending GPU writes will be complete before we flush the GPU
-       cache.
-
-       If the CPU cache is being flushed, then we use 'clflush' to get data
-       written from the CPU.
-
-       Because the GPU caches cannot be partially flushed or invalidated,
-       we don't actually flush them during this traversal stage. Rather, we
-       gather the invalidate and flush bits up in the device structure.
-
-       Once all of the object domain changes have been evaluated, then the
-       gathered invalidate and flush bits are examined. For any GPU flush
-       operations, we emit a single MI_FLUSH command that performs all of
-       the necessary flushes. We then look to see if the CPU cache was
-       flushed. If so, we use the chipset flush magic (writing to a special
-       page) to get the data out of the chipset and into memory.
-
- C. Queuing Batch Buffer to the Ring
-
-       With all of the objects resident in graphics memory space, and all
-       of the caches prepared with appropriate data, the batch buffer
-       object can be queued to the ring. If there are clip rectangles, then
-       the buffer is queued once per rectangle, with suitable clipping
-       inserted into the ring just before the batch buffer.
-
- D. Creating an IRQ Cookie
-
-       Right after the batch buffer is placed in the ring, a request to
-       generate an IRQ is added to the ring along with a command to write a
-       marker into memory. When the IRQ fires, the driver can look at the
-       memory location to see where in the ring the GPU has passed. This
-       magic cookie value is stored in each object used in this execbuffer
-       command; it is used whereever you saw 'wait for rendering' above in
-       this document.
-
- E. Writing back the new object offsets
-
-       So that the application has a better idea what to use for
-       'presumed_offset' values later, the current object offsets are
-       written back to the exec_object structures.
-
-
-8. Other misc Intel-specific functions.
-
-To complete the driver, a few other functions were necessary.
-
-8.1 Initialization from the X server
-
-As the X server is currently responsible for apportioning memory between 2D
-and 3D, it must tell the kernel which region of the GTT aperture is
-available for 3D objects to be mapped into.
-
-               struct drm_i915_gem_init {
-                       /**
-                        * Beginning offset in the GTT to be managed by the
-                        * DRM memory manager.
-                        */
-                       uint64_t gtt_start;
-                       /**
-                        * Ending offset in the GTT to be managed by the DRM
-                        * memory manager.
-                        */
-                       uint64_t gtt_end;
-               };
-               /* usage */
-               init.gtt_start = <gtt_start>;
-               init.gtt_end = <gtt_end>;
-               ret = ioctl (fd, DRM_IOCTL_I915_GEM_INIT, &init);
-
-       The GTT aperture between gtt_start and gtt_end will be used to map
-       objects. This also tells the kernel that the ring can be used,
-       pulling the ring addresses from the device registers.
-
-8.2 Pinning objects in the GTT
-
-For scan-out buffers and the current shared depth and back buffers, we need
-to have them always available in the GTT, at least for now. Pinning means to
-lock their pages in memory along with keeping them at a fixed offset in the
-graphics aperture. These operations are available only to root.
-               
-               struct drm_i915_gem_pin {
-                       /** Handle of the buffer to be pinned. */
-                       uint32_t handle;
-                       uint32_t pad;
-                       
-                       /** alignment required within the aperture */
-                       uint64_t alignment;
-               
-                       /** Returned GTT offset of the buffer. */
-                       uint64_t offset;
-               };
-
-               /* usage */
-               pin.handle = <handle>;
-               pin.alignment = <alignment>;
-               ret = ioctl (fd, DRM_IOCTL_I915_GEM_PIN, &pin);
-               if (ret == 0)
-                       return pin.offset;
-
-       Pinning an object ensures that it will not be evicted from the GTT
-       or moved. It will stay resident until destroyed or unpinned.
-               
-               struct drm_i915_gem_unpin {
-                       /** Handle of the buffer to be unpinned. */
-                       uint32_t handle;
-                       uint32_t pad;
-               };
-               
-               /* usage */
-               unpin.handle = <handle>;
-               ret = ioctl (fd, DRM_IOCTL_I915_GEM_UNPIN, &unpin);
-               
-       Unpinning an object makes it possible to evict this object from the
-       GTT. It doesn't ensure that it will be evicted, just that it may.
-
diff --git a/linux-core/drm_gem.c b/linux-core/drm_gem.c
deleted file mode 100644
index ce93026..0000000
--- a/linux-core/drm_gem.c
+++ /dev/null
@@ -1,444 +0,0 @@
-/*
- * Copyright © 2008 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- *
- * Authors:
- *    Eric Anholt <[EMAIL PROTECTED]>
- *
- */
-
-#include <linux/version.h>
-
-#include "drmP.h"
-
-#if OS_HAS_GEM
-
-#include <linux/types.h>
-#include <linux/slab.h>
-#include <linux/mm.h>
-#include <linux/uaccess.h>
-#include <linux/fs.h>
-#include <linux/file.h>
-#include <linux/module.h>
-#include <linux/mman.h>
-#include <linux/pagemap.h>
-
-/** @file drm_gem.c
- *
- * This file provides some of the base ioctls and library routines for
- * the graphics memory manager implemented by each device driver.
- *
- * Because various devices have different requirements in terms of
- * synchronization and migration strategies, implementing that is left up to
- * the driver, and all that the general API provides should be generic --
- * allocating objects, reading/writing data with the cpu, freeing objects.
- * Even there, platform-dependent optimizations for reading/writing data with
- * the CPU mean we'll likely hook those out to driver-specific calls.  However,
- * the DRI2 implementation wants to have at least allocate/mmap be generic.
- *
- * The goal was to have swap-backed object allocation managed through
- * struct file.  However, file descriptors as handles to a struct file have
- * two major failings:
- * - Process limits prevent more than 1024 or so being used at a time by
- *   default.
- * - Inability to allocate high fds will aggravate the X Server's select()
- *   handling, and likely that of many GL client applications as well.
- *
- * This led to a plan of using our own integer IDs (called handles, following
- * DRM terminology) to mimic fds, and implement the fd syscalls we need as
- * ioctls.  The objects themselves will still include the struct file so
- * that we can transition to fds if the required kernel infrastructure shows
- * up at a later date, and as our interface with shmfs for memory allocation.
- */
-
-/**
- * Initialize the GEM device fields
- */
-
-int
-drm_gem_init(struct drm_device *dev)
-{
-       spin_lock_init(&dev->object_name_lock);
-       idr_init(&dev->object_name_idr);
-       atomic_set(&dev->object_count, 0);
-       atomic_set(&dev->object_memory, 0);
-       atomic_set(&dev->pin_count, 0);
-       atomic_set(&dev->pin_memory, 0);
-       atomic_set(&dev->gtt_count, 0);
-       atomic_set(&dev->gtt_memory, 0);
-       return 0;
-}
-
-/**
- * Allocate a GEM object of the specified size with shmfs backing store
- */
-struct drm_gem_object *
-drm_gem_object_alloc(struct drm_device *dev, size_t size)
-{
-       struct drm_gem_object *obj;
-
-       BUG_ON((size & (PAGE_SIZE - 1)) != 0);
-
-       obj = kcalloc(1, sizeof(*obj), GFP_KERNEL);
-
-       obj->dev = dev;
-       obj->filp = shmem_file_setup("drm mm object", size, 0);
-       if (IS_ERR(obj->filp)) {
-               kfree(obj);
-               return NULL;
-       }
-
-       kref_init(&obj->refcount);
-       kref_init(&obj->handlecount);
-       obj->size = size;
-       if (dev->driver->gem_init_object != NULL &&
-           dev->driver->gem_init_object(obj) != 0) {
-               fput(obj->filp);
-               kfree(obj);
-               return NULL;
-       }
-       atomic_inc(&dev->object_count);
-       atomic_add(obj->size, &dev->object_memory);
-       return obj;
-}
-EXPORT_SYMBOL(drm_gem_object_alloc);
-
-/**
- * Removes the mapping from handle to filp for this object.
- */
-static int
-drm_gem_handle_delete(struct drm_file *filp, int handle)
-{
-       struct drm_device *dev;
-       struct drm_gem_object *obj;
-
-       /* This is gross. The idr system doesn't let us try a delete and
-        * return an error code.  It just spews if you fail at deleting.
-        * So, we have to grab a lock around finding the object and then
-        * doing the delete on it and dropping the refcount, or the user
-        * could race us to double-decrement the refcount and cause a
-        * use-after-free later.  Given the frequency of our handle lookups,
-        * we may want to use ida for number allocation and a hash table
-        * for the pointers, anyway.
-        */
-       spin_lock(&filp->table_lock);
-
-       /* Check if we currently have a reference on the object */
-       obj = idr_find(&filp->object_idr, handle);
-       if (obj == NULL) {
-               spin_unlock(&filp->table_lock);
-               return -EINVAL;
-       }
-       dev = obj->dev;
-
-       /* Release reference and decrement refcount. */
-       idr_remove(&filp->object_idr, handle);
-       spin_unlock(&filp->table_lock);
-
-       mutex_lock(&dev->struct_mutex);
-       drm_gem_object_handle_unreference(obj);
-       mutex_unlock(&dev->struct_mutex);
-
-       return 0;


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