Since my message got no answers yet I'll try to save you some work by answering some parts myself.
I'll answer to myself this: > Do the network::* tags make game::multiplayer:network redundant? No, a game like X-Moto acts as a network client to download levels, but doesn't allow playing through the network. And a clarification before someone loses his/her precious time explaining the very basic differences between tags and hierachies, when I said: > game::fps would belong to something like game::action:shooter:fps according to http://en.wikipedia.org/wiki/Video_game_genres and I agree I should have said something like 'I would agree since traditional genres are hierarchical'. The point is that I see huge problems in making genres fit into debtags, which are not. Now to add a bit of value to the message: In the previous message I used 'multiplayer' as an example for another approach, what about 'point of view of the camera'? game::camera:cenit / game::camera:highangle / game::camera:side / game::camera:subjetive / game::camera:free Traditionally the point of view of the camera has defined genres like vertical shooter (cenit) vs horizontal shooter (side) vs first person shooters (subjetive), they are basically the same idea just from a different angle. A racing game with a subjetive camera and a racing game with cenital view are diferent beasts, as is Scorched3D (free) vs traditional artillery games (side). On the other hand, sometimes the angle can be annoying and the user might what to avoid it, board games with a high angle camera don't always work, some Chess players prefer the cenital view when playing in the computer, even in real life Go players might raise from their chairs to see the board from top when the situation is complicated (just an example, no 3D Go games in Debian) In other cases it's just a cosmetic change that some users favour, a game like Wesnoth follows the tradition of hexagonal board games, the most noticeable difference between lincity-ng and lincity is a change in the camera angle... In the good old Spectrum days 'isometric' (cheap high angle) was treated as a category. This alone won't allow to get rid of genres as a whole, but it will both simplify the problem and add valuable information to some games whose genre doesn't say anything about this (like chess). Osoitz
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