Voil�, j'ai vu qu'on pouvait les faire marcher sous linux.
Donc j'ai t�l�charg� les patchs, etc
quake 2 ne marche pas comme il faut
Soit il me dit que bash: /usr/local/games/quake2/quake2: Aucun fichier ou
dossier de ce type alors qu'il est bien en exe, appartient au root et c'est
le bon chemin (j'y fait avec la touche TAB dans la console).
Soit il se lance (une autre installation) et ne fonctionne qu'en software
(par moyen de faire marcher les autre renderer. Il y a dans le dossier
quake2 ref_gl.so, ref_glx.so, ref_soft.so, ref_softx.so
lib3dfxgl.so libMesaGL.so.2.6
ainsi que des fichier liens

A mon avis c'est relier avec un probl�me opengL (voir post Probl�me OpenGL)

Quake 3 marche mais il se lance, et alors �a rame tellement que je dois le
killer (mais il ne d�passe pas l'intro)

A l'installation du patch quake3, voil� la sortie:
[root@localhost /root]# ./linuxq3apoint-1.17.x86-2.run
Verifying archive integrity...OK
Uncompressing Quake III Arena Point Release
1.17..............................
No GL libraries installed in destination!
Finishing and cleaning up....
[root@localhost /root]#

Quelle librairie il attend trouver dans le dossier?

C'est � peu pr�s le m�me probl�me avec Unreal:
L'installation marche bien, mais voil� la sortie lors de l'ex�cution:

[root@localhost unreal_linux]# ./ut
Unreal engine initialized
Bound to SDLDrv.so
Joystick [0] : Unknown Joystick
SDLClient initialized.
Bound to Render.so
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
Bound to Fire.so
Bound to IpDrv.so
Game class is 'UTIntro'
Level is Level Entry.MyLevel
Bringing Level Entry.MyLevel up for play (0)...
InitGame:
Base Mutator is Entry.Mutator0
Browse:
CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.bl
kt?Face=SoldierSkins.Othello
LoadMap:
CityIntro.unr?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.bl
kt?Face=SoldierSkins.Othello
Collecting garbage
Purging garbage
-0.0ms Unloading: Package Render
Garbage: objects: 16419->16416; refs: 224671
Game class is 'UTIntro'
Level is Level CityIntro.MyLevel
Bringing Level CityIntro.MyLevel up for play (0)...
InitGame:
?Name=Player?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=Soldi
erSkins.Othello
Base Mutator is CityIntro.Mutator1
Initialized moving brush tracker for Level CityIntro.MyLevel
Created and initialized a new SDL viewport.
Bound to UWeb.so
Team 255
Login: Player
Possessed PlayerPawn: TMale2 CityIntro.TMale0
Input system initialized for SDLViewport0
Opening SDL viewport.
Bound to SDLGLDrv.so
Loaded render device class.
Initializing SDLGLDrv...
binding libGL.so.1
Resizing SDL viewport. X: 640 Y: 480
OpenGL
appError called:
Couldn't set video mode: Couldn't find matching GLX visual

Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
Executing USDLViewport::ShutdownAfterError
USDLGLRenderDevice::ShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down


Apparament il ne trouve pas GLX, pourtant il est l�:


[root@localhost unreal_linux]# glxinfo
display: :0.0  screen:0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.2
server glx extensions:
client glx vendor string: NVIDIA Corporation
client glx version string: 1.2
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync
GLX extensions:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 256/PCI/SSE
OpenGL version string: 1.2.2
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
    GL_ARB_transpose_matrix, GL_S3_s3tc, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_compiled_vertex_array, GL_EXT_draw_range_elements,
    GL_EXT_fog_coord, GL_EXT_packed_pixels, GL_EXT_paletted_texture,
    GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shared_texture_palette,
    GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_cube_map, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
    GL_EXT_vertex_array, GL_EXT_vertex_weighting,
    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region,
GL_NV_blend_square,
    GL_NV_evaluators, GL_NV_fence, GL_NV_fog_distance,
    GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
    GL_NV_register_combiners, GL_NV_texgen_emboss, GL_NV_texgen_reflection,
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle,
    GL_NV_vertex_array_range, GL_NV_vertex_array_range2,
GL_NV_vertex_program,
    GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x21 24 tc  0 32  0 r  y  .  8  8  8  0  0 24  0 16 16 16 16  0 0 None
0x22 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x2a 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x2b 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x2c 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x2d 24 tc  0 32  0 r  y  .  8  8  8  0  0 24  8 16 16 16 16  0 0 None
0x2e 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x2f 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x30 24 dc  0 32  0 r  y  .  8  8  8  0  0 24  0 16 16 16 16  0 0 None
0x31 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 None
0x32 24 dc  0 32  0 r  y  .  8  8  8  0  0 24  8 16 16 16 16  0 0 None
0x33 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None


J'ai un PIII 450, dual boot avec Windows 2000, carte graphique NVIDIA
GeForce 256, 256 de ram, carte son SB128


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