HI guys,
just to break up the conversations about DB controls :)
A question about gaming techniques with Delphi.
I am programming the odd game with Delphi and am wondering what are the most
efficient datatypes to use. For example.
I am using Tobject as the basis for some of my sprite objects and when I am
handling them within the game I am using a tlist.
Trouble is in some of my games the number of objects that are being added
and deleted are quite huge as one of the types of objects I have is a bullet
and one of the other objects is a plane that sprays bullets everywhere :)
I am thinking this probably isn't the most efficient way of doing things but
thought that some of you would have some ideas.
Cheers,
Matt.
---------------------------------------------------------------------------
New Zealand Delphi Users group - Delphi List - [EMAIL PROTECTED]
Website: http://www.delphi.org.nz