Well just do the shift state yourself then.
global var
FStupidWinKeyDown: Boolean;
OnKeyDown Event
if not FStupidWinKeyDown then
FStupidWinKeyDown := (Key = vk_lwin);
if FStupidWinKeyDown and (Key = ord('D')) then
do my win + d processing here
OnKeyUp Event
FStupidWinKeyDown := not (Key = vk_lwin);
Untried and Untested etc, etc.
JED
PS: i hate those extra keys... gets in the way when gaming ;-)
>> yeah thats easy...down that...I want the key combo.
>> I.e. vk_lwin+m or vk_lwin+d etc
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