I could, but that would be no different to having the plugin dll which I
have at the moment. The only reason for having the plugin as a separate exe
is that it could be used as a stand-alone utility with special links to the
main application when that program is present.

I will have a look at those window routines though. Thanks.

Phil.
----- Original Message ----- 
From: "Dennis Chuah" <[EMAIL PROTECTED]>
To: "Multiple recipients of list delphi" <[EMAIL PROTECTED]>
Sent: Thursday, September 18, 2003 10:10 AM
Subject: Re: [DUG]: Sharing a drawing surface


>
> > 1) use a plugin DLL - works, but a bit ugly since the forms used in the
> DLL
> > have to StayOnTop and are producing similar errors to the other thread
> where
> > things like FileOpen dialogs are being hidden behind the DLL forms.
>
> The NormaliseTopMosts and RestoreTopMosts methods should fix this
problem -
> see Delphi help for more info.
>
> You can perhaps move your Active-X server into a DLL and register it.
There
> should be no code change required for the client because you would be
using
> the ProgID to create an instance of the server, and when you do that, OLE
> will load the DLL for you.  This is your in-process server!
>
> Dennis.
>
> ----- Original Message -----
> From: "Phil Middlemiss" <[EMAIL PROTECTED]>
> To: "Multiple recipients of list delphi" <[EMAIL PROTECTED]>
> Sent: Thursday, September 18, 2003 8:48 AM
> Subject: Re: [DUG]: Sharing a drawing surface
>
>
> > Thanks Dennis,
> >
> > The situation is that a plugin wants to annotate the drawing surface.
I've
> > explored 2 options:
> >
> > 1) use a plugin DLL - works, but a bit ugly since the forms used in the
> DLL
> > have to StayOnTop and are producing similar errors to the other thread
> where
> > things like FileOpen dialogs are being hidden behind the DLL forms.
> >
> > 2) use a separate exe that connects to the main program via an ActiveX
> > server inside the main program. This doesn't give me access to the
drawing
> > surface anymore.
> >
> > I probably should have explained that earlier. I can't make the plugin
an
> > in-process ActiveX server since the main program only finds out at run
> time
> > what plugins there are (looks for files in a directory). Is that what
you
> > meant?
> >
> > Phil.
> > ----- Original Message -----
> > From: "Dennis Chuah" <[EMAIL PROTECTED]>
> > To: "Multiple recipients of list delphi" <[EMAIL PROTECTED]>
> > Sent: Thursday, September 18, 2003 7:19 AM
> > Subject: Re: [DUG]: Sharing a drawing surface
> >
> >
> > >
> > > Phil,
> > >
> > > You cannot share a DC between different processes - because they are
in
> > > different address space.  However, you can try to FindWindow to look
for
> > the
> > > window handle, and obtain a DC to paint on its surface.
> > >
> > > The other suggestion is to use an in-process (ie Active-X DLL) server.
> > >
> > > Dennis.
> > >
> > > ----- Original Message -----
> > > From: "Phil Middlemiss" <[EMAIL PROTECTED]>
> > > To: "Multiple recipients of list delphi" <[EMAIL PROTECTED]>
> > > Sent: Wednesday, September 17, 2003 1:16 PM
> > > Subject: [DUG]: Sharing a drawing surface
> > >
> > >
> > > > Apologies if you get this twice but I think our mail server
swallowed
> it
> > > the
> > > > first time I sent it:
> > > >
> > > > Does anyone know how to share a device context for drawing between
> > > separate
> > > > programs? Is it possible at all? I have tried passing the handle to
> the
> > > > context using an ActiveX connection so that a separate program can
> > > annotate
> > > > an image but even though the correct handle value is passed, none of
> the
> > > > annotation code seems to have any effect (the drawing code itself
> works
> > > > fine - I've tested that separately).
> > > >
> > > >
> > > > Any help would be appreciated.
> > > >
> > > > Cheers,
> > > > Phil.
> > > >
> > >
> >
>
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