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When an object is passed to a DLL it comes across
fine and all properties and methods can be accessed, but somehow the class
information gets handled differently. Using the "is" comparison fails
when it should work - even InheritsFrom doesn't work. We've got around this in
the past by using a recursive routine to compare class/ancestor names but I'm
beginning to wonder if there is a trick that I have missed
somewhere.
Can anyone shed any light on this?
Cheers,
Phil.
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