wanted the audio engine to be separate from the application which
controls it. So I have 2 apps which needed fast communication, since
it's providing VU meter data and elapsed times etc continuously 20 times
a second. I don't think TCP would handle that well.
;) I Think you should test. TCP runs as fast as your network card. so
around 10mb per second
on a 100mb card.
The following code runs at around 5,500 iteratations a second as a ping
returning same
quantity of data, not 20.... As I said, its not TCP thats slow, its the
programmers who implement
stuff on top of it.
procedure TForm1.BitBtn1Click(Sender: TObject);
var
i:integer;
l:TLIst;
c:cardinal;
begin
IdTCPClient1.Host := 'localhost';
IdTCPClient1.Port := 11000;
IdTCPClient1.Connect;
i := 0;
c := GetTickCount;
repeat
IdTCPClient1.WriteLn('Testing one two three four five size seven
eight');
IdTCPClient1.ReadLn;
Inc(i);
until GetTickCount-c > 1000;
showmessage(inttostr(i));
end;
On Fri, 25 Nov 2005 12:07:06 +1300, Ross Levis <[EMAIL PROTECTED]>
wrote:
TCP is definately useful. I've implemented a remote utility to check
the status of my player and provide some control and details of what's
playing etc, but I decided to use the memory sharing facility because I
wanted the audio engine to be separate from the application which
controls it. So I have 2 apps which needed fast communication, since
it's providing VU meter data and elapsed times etc continuously 20 times
a second. I don't think TCP would handle that well.
This system allows users to install an update to the controlling
application without stopping play, assuming the audio engine doesn't
need updating as well. This is useful since it is designed for radio
broadcasting.
Ross.
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