Ah, now it makes sense. I thought it was trying to tell me that the
actual creation of the object was causing the memory leak!
Now to the hunt!
Rohit Gupta wrote:
These memory blocks have not been freed by the application when
it ended. In most cases they will be freed by Windows. If however
your program is running for a length of time, then it could be cause
for concern as the memory used may keep increasing.
Date sent: Thu, 26 Jan 2006 09:50:18 +1300
From: Phil Middlemiss <[EMAIL PROTECTED]>
Organization: MTS Ltd
To: NZ Borland Developers Group - Delphi List <[email protected]>
Subject: [DUG] FastMM4 error reporting
Send reply to: NZ Borland Developers Group - Delphi List <[email protected]>
<mailto:[EMAIL PROTECTED]>
<mailto:[EMAIL PROTECTED]>
I've just switched over to using FastMM4 in a Delphi 6 project and I'm
getting a rather HUGE list of errors logged to a file when the program
ends (which is fine). But I can't get my head around what the messages
are telling me. There are a lot of this kind of message:
--------------------------------2006/1/26
9:27:52--------------------------------
A memory block has been leaked. The size is: 20
Stack trace of when this block was allocated (return addresses):
402A47 [EMAIL PROTECTED]
403C37 [System][TObject.NewInstance]
403FFE [EMAIL PROTECTED]
403C6C [System][TObject.Create]
403FFE [EMAIL PROTECTED]
4C7A6A
[ClientLayerManager.pas][ClientLayerManager][TTZWebServiceScheme.Create][769]
4C6FC1
[ClientLayerManager.pas][ClientLayerManager][TTZWebServiceBlender.Create][543]
4C6A6C
[ClientLayerManager.pas][ClientLayerManager][TTZClientLayerManager.Initialise][369]
77F88DD6 [RtlDosSearchPath_U]
The block is currently used for an object of class: TMemoryStream
Current memory dump of 256 bytes starting at pointer address 1D76EA0:
70 04 42 00 60 43 2A 02 23 2A 00 00 00 00 00 00 00 40 00 00 C0 91 28 FE
00 00 00 00 20 6E D7 01
00 00 00 00 00 00 00 00 FF FF FF FF 47 2A 40 00 37 3C 40 00 FE 3F 40 00
4A 7A 4C 00 0F 79 4C 00
C1 6F 4C 00 6C 6A 4C 00 D6 8D F8 77 AB 92 4C 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 14 00 00 00
00 00 00 00 BF 6E D7 01
F8 5F 4C 00 58 D0 D9 01 C0 37 AF A6 F5 E1 E2 40 A0 6F D7 01 40 91 28 FE
00 00 00 00 20 6E D7 01
00 00 00 00 00 00 00 00 FF FF FF FF 47 2A 40 00 37 3C 40 00 FE 3F 40 00
6C 3C 40 00 FE 3F 40 00
6A 7A 4C 00 C1 6F 4C 00 6C 6A 4C 00 D6 8D F8 77 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 14 00 00 00
00 00 00 00 3F 6F D7 01
p . B . ` C * . # * . . . . . . . @ . . À ` ( þ . . . . n × .
. . . . . . . . ÿ ÿ ÿ ÿ G * @ . 7 < @ . þ ? @ . J z L . . y L .
Á o L . l j L . Ö ø w « ´ L . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . ¿ n × .
ø _ L . X Ð Ù . À 7 ¯ ¦ õ á â @ o × . @ ` ( þ . . . . n × .
. . . . . . . . ÿ ÿ ÿ ÿ G * @ . 7 < @ . þ ? @ . l < @ . þ ? @ .
j z L . Á o L . l j L . Ö ø w . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . ? o × .
--------------------------------2006/1/26
9:27:52--------------------------------
But I don't understand why this would be happening? It's just a simple
construction chain with parent objects creating child objects in their
constructors. There's no tricky pointer operations going on or anything
strange - just a bunch of objects being created. It appears from the
stack dump that it's the Memory Manager that has the problem - can
anyone shed any light here?
Phil.
Regards
Rohit
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